257 lines
27 KiB
C#
257 lines
27 KiB
C#
using System.Collections.Generic;
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public class AOTGenericReferences : UnityEngine.MonoBehaviour
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{
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// {{ AOT assemblies
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public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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{
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"Sirenix.Utilities.dll",
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"UniTask.dll",
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"UnityEngine.CoreModule.dll",
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"YooAsset.dll",
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"mscorlib.dll",
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};
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// }}
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// {{ constraint implement type
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// }}
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// {{ AOT generic types
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ZC.ResourcesLocalComponent.<LoadAssetAndInsAsync>d__16,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ZC.ResourcesLocalComponent.<LoadAssetAsync>d__10<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ZC.ResourcesLocalComponent.<LoadAssetAsync>d__11,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ZC.ResourcesLocalComponent.<LoadSceneAsync>d__17>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ZC.UniTaskHelper.<LoadingSceneAsync>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ZC.UniTaskHelper.<WaitFinish>d__0>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ZC.ZCGame.<UpdateGame>d__20>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ZC.ResourcesLocalComponent.<LoadAssetAndInsAsync>d__16,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ZC.ResourcesLocalComponent.<LoadAssetAsync>d__10<object>,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ZC.ResourcesLocalComponent.<LoadAssetAsync>d__11,object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ZC.ResourcesLocalComponent.<LoadSceneAsync>d__17>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ZC.UniTaskHelper.<LoadingSceneAsync>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ZC.UniTaskHelper.<WaitFinish>d__0>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ZC.ZCGame.<UpdateGame>d__20>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<ZC.ZCGame.<>c.<<Init>b__23_0>d>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<ZC.ZCGame.<>c.<<Init>b__23_0>d>
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// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
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// Cysharp.Threading.Tasks.ITaskPoolNode<object>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.IUniTaskSource<object>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask.Awaiter<object>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
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// Cysharp.Threading.Tasks.UniTask<object>
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// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
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// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
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// System.Action<System.ValueTuple<object,object>>
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// System.Action<float>
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// System.Action<long>
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// System.Action<object>
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// System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,object>>
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// System.Collections.Generic.ArraySortHelper<long>
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// System.Collections.Generic.ArraySortHelper<object>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
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// System.Collections.Generic.Comparer<System.ValueTuple<object,object>>
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// System.Collections.Generic.Comparer<byte>
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// System.Collections.Generic.Comparer<long>
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// System.Collections.Generic.Comparer<object>
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// System.Collections.Generic.Dictionary.Enumerator<int,object>
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// System.Collections.Generic.Dictionary.Enumerator<long,object>
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// System.Collections.Generic.Dictionary.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
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// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
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// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.KeyCollection<int,object>
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// System.Collections.Generic.Dictionary.KeyCollection<long,object>
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// System.Collections.Generic.Dictionary.KeyCollection<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection<int,object>
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// System.Collections.Generic.Dictionary.ValueCollection<long,object>
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// System.Collections.Generic.Dictionary.ValueCollection<object,object>
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// System.Collections.Generic.Dictionary<int,object>
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// System.Collections.Generic.Dictionary<long,object>
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// System.Collections.Generic.Dictionary<object,object>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
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// System.Collections.Generic.EqualityComparer<byte>
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// System.Collections.Generic.EqualityComparer<int>
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// System.Collections.Generic.EqualityComparer<long>
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// System.Collections.Generic.EqualityComparer<object>
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// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
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// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
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// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
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// System.Collections.Generic.ICollection<System.ValueTuple<object,object>>
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// System.Collections.Generic.ICollection<long>
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// System.Collections.Generic.ICollection<object>
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// System.Collections.Generic.IComparer<System.ValueTuple<object,object>>
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// System.Collections.Generic.IComparer<long>
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// System.Collections.Generic.IComparer<object>
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// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
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// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
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// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
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// System.Collections.Generic.IEnumerable<System.ValueTuple<object,object>>
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// System.Collections.Generic.IEnumerable<long>
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// System.Collections.Generic.IEnumerable<object>
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// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
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// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
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// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
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// System.Collections.Generic.IEnumerator<System.ValueTuple<object,object>>
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// System.Collections.Generic.IEnumerator<long>
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// System.Collections.Generic.IEnumerator<object>
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// System.Collections.Generic.IEqualityComparer<int>
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// System.Collections.Generic.IEqualityComparer<long>
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// System.Collections.Generic.IEqualityComparer<object>
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// System.Collections.Generic.IList<System.ValueTuple<object,object>>
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// System.Collections.Generic.IList<long>
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// System.Collections.Generic.IList<object>
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// System.Collections.Generic.KeyValuePair<int,object>
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// System.Collections.Generic.KeyValuePair<long,object>
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// System.Collections.Generic.KeyValuePair<object,object>
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// System.Collections.Generic.List.Enumerator<System.ValueTuple<object,object>>
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// System.Collections.Generic.List.Enumerator<long>
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// System.Collections.Generic.List.Enumerator<object>
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// System.Collections.Generic.List<System.ValueTuple<object,object>>
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// System.Collections.Generic.List<long>
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// System.Collections.Generic.List<object>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
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// System.Collections.Generic.ObjectComparer<System.ValueTuple<object,object>>
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// System.Collections.Generic.ObjectComparer<byte>
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// System.Collections.Generic.ObjectComparer<long>
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// System.Collections.Generic.ObjectComparer<object>
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// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
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// System.Collections.Generic.ObjectEqualityComparer<byte>
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// System.Collections.Generic.ObjectEqualityComparer<int>
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// System.Collections.Generic.ObjectEqualityComparer<long>
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// System.Collections.Generic.ObjectEqualityComparer<object>
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// System.Collections.Generic.Stack.Enumerator<object>
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// System.Collections.Generic.Stack<object>
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// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,object>>
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// System.Collections.ObjectModel.ReadOnlyCollection<long>
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// System.Collections.ObjectModel.ReadOnlyCollection<object>
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// System.Comparison<System.ValueTuple<object,object>>
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// System.Comparison<long>
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// System.Comparison<object>
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// System.EventHandler<object>
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// System.Func<Cysharp.Threading.Tasks.UniTaskVoid>
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// System.Func<int>
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// System.Predicate<System.ValueTuple<object,object>>
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// System.Predicate<long>
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// System.Predicate<object>
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// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
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// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
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// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
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// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
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// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
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// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
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// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
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// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
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// System.ValueTuple<byte,System.ValueTuple<byte,object>>
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// System.ValueTuple<byte,object>
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// System.ValueTuple<object,object>
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// }}
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public void RefMethods()
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{
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ZC.UniTaskHelper.<LoadingSceneAsync>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ZC.UniTaskHelper.<LoadingSceneAsync>d__1&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ZC.ResourcesLocalComponent.<LoadSceneAsync>d__17>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ZC.ResourcesLocalComponent.<LoadSceneAsync>d__17&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ZC.UniTaskHelper.<WaitFinish>d__0>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ZC.UniTaskHelper.<WaitFinish>d__0&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ZC.ZCGame.<UpdateGame>d__20>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ZC.ZCGame.<UpdateGame>d__20&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ZC.ResourcesLocalComponent.<LoadAssetAndInsAsync>d__16>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ZC.ResourcesLocalComponent.<LoadAssetAndInsAsync>d__16&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ZC.ResourcesLocalComponent.<LoadAssetAsync>d__10<object>>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ZC.ResourcesLocalComponent.<LoadAssetAsync>d__10<object>&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ZC.ResourcesLocalComponent.<LoadAssetAsync>d__11>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ZC.ResourcesLocalComponent.<LoadAssetAsync>d__11&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ZC.ResourcesLocalComponent.<LoadAssetAndInsAsync>d__16>(System.Runtime.CompilerServices.TaskAwaiter&,ZC.ResourcesLocalComponent.<LoadAssetAndInsAsync>d__16&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ZC.ResourcesLocalComponent.<LoadSceneAsync>d__17>(ZC.ResourcesLocalComponent.<LoadSceneAsync>d__17&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ZC.UniTaskHelper.<LoadingSceneAsync>d__1>(ZC.UniTaskHelper.<LoadingSceneAsync>d__1&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ZC.UniTaskHelper.<WaitFinish>d__0>(ZC.UniTaskHelper.<WaitFinish>d__0&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ZC.ZCGame.<UpdateGame>d__20>(ZC.ZCGame.<UpdateGame>d__20&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ZC.ResourcesLocalComponent.<LoadAssetAndInsAsync>d__16>(ZC.ResourcesLocalComponent.<LoadAssetAndInsAsync>d__16&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ZC.ResourcesLocalComponent.<LoadAssetAsync>d__10<object>>(ZC.ResourcesLocalComponent.<LoadAssetAsync>d__10<object>&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ZC.ResourcesLocalComponent.<LoadAssetAsync>d__11>(ZC.ResourcesLocalComponent.<LoadAssetAsync>d__11&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ZC.ZCGame.<>c.<<Init>b__23_0>d>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ZC.ZCGame.<>c.<<Init>b__23_0>d&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ZC.ZCGame.<>c.<<Init>b__23_0>d>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ZC.ZCGame.<>c.<<Init>b__23_0>d&)
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// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<ZC.ZCGame.<>c.<<Init>b__23_0>d>(ZC.ZCGame.<>c.<<Init>b__23_0>d&)
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// object Sirenix.Utilities.TypeExtensions.GetCustomAttribute<object>(System.Type)
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// object Sirenix.Utilities.TypeExtensions.GetCustomAttribute<object>(System.Type,bool)
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// int System.Enum.Parse<int>(string)
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// int System.Enum.Parse<int>(string,bool)
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// object UnityEngine.Component.GetComponent<object>()
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// object UnityEngine.GameObject.GetComponent<object>()
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// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string,uint)
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// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync<object>(string)
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// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetAsync<object>(string,uint)
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// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync<object>(string)
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}
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} |