HAARFTE/Assets/DemoGame/GameScript/Hotfix/FloorBase/ManagerBase.cs

44 lines
847 B
C#

using UnityEngine;
namespace ZC
{
public interface IManager
{
}
internal abstract class ManagerBase<T> : IBehaviour, IManager
{
private long _id = IDGenerator.Generate();
private bool _isDisposed = false;
private bool _isPause = false;
public long Id => this._id;
public bool isDisposed => this._isDisposed;
public bool isPause => this._isPause;
public virtual void OnInit()
{
}
public virtual void OnUpdate(float dateTime)
{
}
public virtual void OnPause()
{
this._isPause = true;
}
public virtual void OnResume()
{
this._isPause = false;
}
public virtual void OnDispose()
{
this._isDisposed = true;
}
}
}