84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor;
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using UnityEngine;
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namespace ZEditor
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{
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public class GenAssetConstEditor : Editor
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{
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// [MenuItem("Tool/自动生成资源常量代码")]
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// static void Open()
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// {
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// GetWindow<GenAssetConstEditor>().Show();
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// }
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public static string csName = "AssetConst";
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public static string loaderCsName = "LoaderAssetConst";
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[FolderPath] public static string folderPath = "Assets/DemoGame/GameScript/Hotfix/Const";
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[FolderPath] public static string loaderFolderPath = "Assets/DemoGame/GameScript/Loader/Const";
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[FolderPath] public static string resPath = "Assets/DemoGame/GameRes";
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[Sirenix.OdinInspector.FilePath] public static string template = "Assets/DemoGame/GameRes/AssetsConstTemplate.txt";
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[MenuItem("Tool/自动生成资源常量代码")]
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static void GG()
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{
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Gen();
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}
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[Button]
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public static void Gen()
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{
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string path = $"{folderPath}/{csName}.cs";
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string loaderPath = $"{loaderFolderPath}/{loaderCsName}.cs";
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StringBuilder sb = new StringBuilder();
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Bridging(ref sb, resPath);
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var readAllText = File.ReadAllText(template);
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var content = readAllText.Replace("#CONSTCONTENT#", sb.ToString()).Replace("\\", "/").Replace("#CLASSNAME#", csName);
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var loaderContent = readAllText.Replace("#CONSTCONTENT#", sb.ToString()).Replace("\\", "/").Replace("#CLASSNAME#", loaderCsName);
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if (!File.Exists(path))
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{
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File.Create(path).Dispose();
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}
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if (!File.Exists(loaderPath))
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{
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File.Create(loaderPath).Dispose();
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}
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File.WriteAllText(path, content);
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File.WriteAllText(loaderPath, loaderContent);
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Debug.Log("生成完成!");
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}
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static void Bridging(ref StringBuilder sb, string path)
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{
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DirectoryInfo info = new DirectoryInfo(path);
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var fileInfos = info.GetFiles();
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var directoryInfos = info.GetDirectories();
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foreach (var fileInfo in fileInfos)
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{
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if (fileInfo.Name.Contains(".meta"))
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continue;
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string filePath = fileInfo.FullName.Substring(Application.dataPath.Length - 6);
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var name = filePath.Replace("\\", "_")
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.Replace(".", "_")
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.Replace(" ", String.Empty)
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.Replace("+", String.Empty);
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sb.AppendLine($"public const string {name} = @\"{filePath}\";");
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}
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foreach (var directoryInfo in directoryInfos)
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{
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Bridging(ref sb, directoryInfo.FullName);
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}
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}
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}
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} |