HAARFTE/Assets/DemoGame/GameScript/Hotfix/FloorBase/Interfaces.cs

27 lines
472 B
C#

using UnityEngine;
namespace ZC
{
public interface ICreateBindingGo
{
GameObject go { get; }
GameObjectBinding binding { get; }
void SetGo(GameObject go);
}
public interface IBehaviour
{
long Id { get; }
bool isDisposed { get; }
bool isPause { get; }
void OnInit();
void OnUpdate(float dateTime);
void OnPause();
void OnResume();
void OnDispose();
}
}