50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using Cysharp.Threading.Tasks;
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using Unity.Loader;
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using UnityEngine;
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namespace ZC
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{
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[Procedure(ProcedureType.LoadingGameSceneProcedure)]
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class LoadingGameSceneProcedure : ProcedureBase
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{
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private TestZhongLi _testZhongLi;
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public override void OnEnter()
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{
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base.OnEnter();
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UniTask.Create(async () =>
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{
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// await ResourcesLocalComponent.Instance.LoadSceneAsync(AssetConst.Assets_DemoGame_GameRes_Scene_Game_unity);
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// var loadAssetAsync = await ResourcesLocalComponent.Instance.LoadAssetAndInsAsync(AssetConst.Assets_DemoGame_GameRes_Entity_Cube_prefab);
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// Debug.Log("加载的是:" + loadAssetAsync);
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// _testZhongLi = GameObjectFactory.CreateGameObject<TestZhongLi>(AssetConst
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// .Assets_DemoGame_GameRes_Entity_Cube_prefab);
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// // ZCGame.ProcedureManager.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
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//
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// UIGameObjectFactory.CreateUI<MainUI>(UIType.MainUI,
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// AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab, UILayer.High);
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}).Forget();
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}
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public override void OnUpdate(float dateTime)
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{
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base.OnUpdate(dateTime);
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if (Input.GetKeyDown(KeyCode.A))
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{
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GameObjectFactory.DeleteGameObject(_testZhongLi.Id);
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}
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if (Input.GetKeyDown(KeyCode.W))
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{
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// _testZhongLi = GameObjectFactory.CreateGameObject<TestZhongLi>(AssetConst
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// .Assets_DemoGame_GameRes_Entity_Cube_prefab);
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}
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}
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public override void OnLeave()
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{
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base.OnLeave();
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}
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}
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} |