HAARFTE/Assets/DemoGame/GameScript/Hotfix/UI/Logic/AnswerUI.cs

145 lines
4.9 KiB
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine.UI;
namespace ZC
{
[UIType(UIType.AnswerUI)]
public class AnswerUI : UIBase
{
private TMP_Text txt_Title;
private TMP_Text txt_TrueOption;
private TMP_Text txt_JXContent;
private TMP_Text txt_Label0;
private TMP_Text txt_Label1;
private TMP_Text txt_Label2;
private TMP_Text txt_Label3;
private Toggle tog_Option0;
private Toggle tog_Option1;
private Toggle tog_Option2;
private Toggle tog_Option3;
private Button btn_Last;
private Button btn_Close;
private Button btn_Next;
private QuestionBankData _bankData;
private int currentIndex = 0;
public override void Init()
{
base.Init();
txt_Title = _uiGameObjectBinding.GetValue("txt_Title").GetComponent<TMP_Text>();
txt_TrueOption = _uiGameObjectBinding.GetValue("txt_TrueOption").GetComponent<TMP_Text>();
txt_JXContent = _uiGameObjectBinding.GetValue("txt_JXContent").GetComponent<TMP_Text>();
txt_Label0 = _uiGameObjectBinding.GetValue("txt_Label0").GetComponent<TMP_Text>();
txt_Label1 = _uiGameObjectBinding.GetValue("txt_Label1").GetComponent<TMP_Text>();
txt_Label2 = _uiGameObjectBinding.GetValue("txt_Label2").GetComponent<TMP_Text>();
txt_Label3 = _uiGameObjectBinding.GetValue("txt_Label3").GetComponent<TMP_Text>();
tog_Option0 = _uiGameObjectBinding.GetValue("tog_Option0").GetComponent<Toggle>();
tog_Option1 = _uiGameObjectBinding.GetValue("tog_Option1").GetComponent<Toggle>();
tog_Option2 = _uiGameObjectBinding.GetValue("tog_Option2").GetComponent<Toggle>();
tog_Option3 = _uiGameObjectBinding.GetValue("tog_Option3").GetComponent<Toggle>();
btn_Last = _uiGameObjectBinding.GetValue("btn_Last").GetComponent<Button>();
btn_Close = _uiGameObjectBinding.GetValue("btn_Close").GetComponent<Button>();
btn_Next = _uiGameObjectBinding.GetValue("btn_Next").GetComponent<Button>();
btn_Last.onClick.AddListener(ClickLastButton);
btn_Close.onClick.AddListener(ClickCloseButton);
btn_Next.onClick.AddListener(ClickNextButton);
// 读取题库
_bankData = new QuestionBankData();
}
public override void Dispose()
{
base.Dispose();
btn_Last.onClick.RemoveListener(ClickLastButton);
btn_Close.onClick.RemoveListener(ClickCloseButton);
btn_Next.onClick.RemoveListener(ClickNextButton);
}
private void ClickNextButton()
{
currentIndex++;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
private void ClickCloseButton()
{
throw new System.NotImplementedException();
}
private void ClickLastButton()
{
currentIndex--;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
public void SetQuestionBankData(QuestionBankData bankData)
{
this._bankData = bankData;
}
private void InitAnswer()
{
currentIndex = 0;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
private void SetUIContent(AnswerData data)
{
currentIndex = data.index;
txt_Title.text = data.title;
txt_Label0.text = data.options[0].content;
txt_Label1.text = data.options[1].content;
txt_Label2.text = data.options[2].content;
txt_Label3.text = data.options[3].content;
txt_TrueOption.text = data.trueOption;
txt_JXContent.text = data.analyze;
tog_Option0.isOn = false;
tog_Option1.isOn = false;
tog_Option2.isOn = false;
tog_Option3.isOn = false;
if (currentIndex >= _bankData.AnswerDatas.Count - 1) // 最后一题
{
btn_Next.gameObject.SetActive(false);
// 提交按钮显示
}
else if (currentIndex <= 0) // 第一题
{
btn_Last.gameObject.SetActive(false);
}
else
{
btn_Last.gameObject.SetActive(true);
btn_Next.gameObject.SetActive(true);
}
}
}
public class QuestionBankData
{
public List<AnswerData> AnswerDatas = new List<AnswerData>();
}
public class AnswerData
{
public int index;
public string title;
public List<OptionData> options = new List<OptionData>();
public string trueOption;
public string analyze;
}
public class OptionData
{
public string content;
public bool isTrue;
// public string analyze;
}
}