36 lines
954 B
C#
36 lines
954 B
C#
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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public static class EventTriggerExtend
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{
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/// <summary>
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/// 添加事件
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/// </summary>
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/// <param name="self">组件</param>
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/// <param name="eventType">事件类型</param>
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/// <param name="callBack">回调</param>
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public static void AddEvent(this EventTrigger self, EventTriggerType eventType, UnityAction<BaseEventData> callBack)
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{
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if (self.triggers.Count != 0)
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{
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for (int i = 0; i < self.triggers.Count; i++)
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{
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if (self.triggers[i].eventID == eventType)
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{
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self.triggers[i].callback.AddListener(callBack);
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return;
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}
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}
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}
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EventTrigger.Entry entry = new EventTrigger.Entry();
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entry.eventID = eventType;
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entry.callback.AddListener(callBack);
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self.triggers.Add(entry);
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}
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}
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