using Cysharp.Threading.Tasks; using Unity.Loader; using UnityEngine; namespace ZC { [Procedure(ProcedureType.LoadingGameSceneProcedure)] class LoadingGameSceneProcedure : ProcedureBase { public override void OnEnter() { base.OnEnter(); UniTask.Create(async () => { // await ResourcesLocalComponent.Instance.LoadSceneAsync(AssetConst.Assets_DemoGame_GameRes_Scene_Game_unity); var loadAssetAsync = await ResourcesLocalComponent.Instance.LoadAssetAndInsAsync(AssetConst.Assets_DemoGame_GameRes_Entity_Cube_prefab); Debug.Log("加载的是:" + loadAssetAsync); // ZCGame.ProcedureManager.ChangeProcedure(ProcedureType.GameSceneLogicProcedure); Global.UIManager.CreateUI(UIType.MainUI, AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab, UILayer.High); }).Forget(); } public override void OnLeave() { base.OnLeave(); } } }