namespace ZGame { /// /// game初始化完成(资源、ui等初始化完成) /// public class GameInitFinishEventArgs : GameEventArgs { public static readonly int EventId = typeof(GameInitFinishEventArgs).GetHashCode(); public override int Id => EventId; public GameInitType gameInitType { get; } public GameInitFinishEventArgs(GameInitType gameInitType) { this.gameInitType = gameInitType; } } public enum GameInitType { None = 0, Game_ZKMY, } }