using UnityEngine.UI; using TMPro; namespace ZC { [UIType(UIType.#CLASSNAME#)] public class #CLASSNAME# : UIBase { #region AutoGen_InitIon #VARIABLEDEFINITION# #endregion public override void Init() { base.Init(); #region AutoGen_Init #INITFIND# #INITADDLISTENER# #endregion } #region AutoGen_Method #METHOD# #endregion public override void Dispose() { base.Dispose(); #region AutoGen_Dispose #DISPOSE# #DISPOSEISNULL# #endregion } } }