using System; using UnityEngine; namespace Unity.Loader { public class GlobalData { private DateTime _startTime; private TimeSpan _runTime => System.DateTime.Now - _startTime; public string runTimeStr => $"{_runTime:hh\\:mm\\:ss}"; private int _score; public int score => _score; public GlobalData() { _startTime = DateTime.Now; _score = 0; } public void Dispose() { Debug.Log($"程序运行时长:{runTimeStr}"); } } }