using System; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; namespace ZC { [UIType(UIType.TaskListUI)] public class TaskListUI : UIBase { private Toggle tog_Item; private TaskListDatas ListDatas; public override void Init() { base.Init(); this.tog_Item = GetValue("tog_Item"); // TODO: // ListDatas = ZCGame for (var i = 0; i < ListDatas.ChildData.Count; i++) { } } } }