using System; using TMPro; using UnityEngine; using UnityEngine.UI; namespace ZC { [UIType(UIType.IntroduceUI)] public class IntroduceUI : UIBase { private TMP_Text txt_Title; private TMP_Text txt_Content; private Button btn_Close; private Action closeAction; public override void Init() { base.Init(); this.txt_Title = GetValue("txt_Title"); this.txt_Content = GetValue("txt_Content"); this.btn_Close = GetValue