using System; using System.Collections.Generic; using UnityEngine; namespace ZC { public enum TipsDataType { } [System.Serializable] public class TipsData : ScriptableObject { public List Datas = new List(); public string GetData(TipsDataType tipsType) { foreach (var tipsSData in Datas) { if (tipsSData.tipsType == tipsType) { return tipsSData.context; } } throw new NullReferenceException(); } } [System.Serializable] public class TipsSData { public TipsDataType tipsType; public string context; } }