using System; using TMPro; using UnityEngine; using UnityEngine.UI; namespace ZC { [UIType(UIType.AnalysisReportUI)] public class AnalysisReportUI : UIBase { private TMP_Text txt_Title; private TMP_Text txt_Content; private Image img_Pic; private Button btn_Close; private Action closeAction; public override void Init() { base.Init(); this.txt_Title = self.transform.FindChildDeep("txt_Title"); this.txt_Content = self.transform.FindChildDeep("txt_Content"); this.img_Pic = self.transform.FindChildDeep("img_Pic"); this.btn_Close = self.transform.FindChildDeep