using System; using System.Collections.Generic; using UnityEngine.UI; using TMPro; using UnityEngine; namespace ZC { [UIType(UIType.ModelDisplayUI)] public class ModelDisplayUI : UIBase { #region AutoGen_InitIon public Button btn_Left; public Button btn_Right; public TMP_Text txt_Name; public Button btn_Close; public Button btn_EquipItem; public TMP_Text txt_EquipItemName; public TMP_Text txt_Title; #endregion List _listObj = new List(); private Transform currentObj; Action callBack; public override void Init() { base.Init(); #region AutoGen_Init btn_Left = GetValue