using Cysharp.Threading.Tasks; using Unity.Loader; namespace ZC { [Procedure(ProcedureType.返回体检场景Procedure)] class 返回体检场景Procedure : ProcedureBase { public override void OnEnter() { base.OnEnter(); async UniTask Enter() { ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity); await CommonHelper.CloseLoadingAsync(); } Enter().Forget(); } } }