using System.Collections.Generic; using System.IO; using System.Text; using Sirenix.OdinInspector.Editor; using UnityEditor; using UnityEngine.Device; namespace ZEditor { public class GenConstStrEditor : OdinEditorWindow { [MenuItem("HAARFTE/GenConstStrEditor")] static void ShowWindow() { GetWindow().Show(); } public List list = new List(); void Save() { StringBuilder sb = new StringBuilder(); foreach (var str in list) { sb.AppendLine($"public static string {str} = \"{str}\";"); } } } // // class ConstInfo // { // public string str; // } }