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8 Commits

Author SHA1 Message Date
zxl 958d5d48aa mod:结构大改,深度绑定Unity;完成初步改造 2024-11-08 11:05:33 +08:00
zxl 0bc9ba4822 Merge remote-tracking branch 'origin/xiugai-20241107' into ttt 2024-11-08 09:13:49 +08:00
zc 41574b673e 修改 2024-11-07 23:51:24 +08:00
zc 94c37c178c add:添加对话等UI逻辑 2024-11-07 23:17:41 +08:00
zc 775ef42a74 add:添加UI逻辑内容 2024-11-07 22:49:10 +08:00
zc 2f60e3557b add 添加UI预制体;修改部分UI内容 2024-11-07 22:48:54 +08:00
zc d19f7ab8f2 add 添加UI切图 2024-11-07 22:48:04 +08:00
zc 6150d40a7d add 添加其他的东西 2024-11-07 20:55:29 +08:00
136 changed files with 14507 additions and 1181 deletions

4
.gitignore vendored
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@ -13,6 +13,7 @@ _ReSharper.CSharp/
~$*.xlsx.meta
#Unity相关目录
*.sln
.gradle
Bundles
Library
@ -20,9 +21,10 @@ Logs
UserSettings
*.csproj
*.vsconfig
ProjectSettings/RiderScriptEditorPersistedState.asset
HybridCLRData
Builds
ProjectSettings
Packages
#Unity/Assets
Unity/Assets/DemoGame/GameRes/Codes/

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m_VerticalScrollbarSpacing: -3
m_OnValueChanged:
m_PersistentCalls:
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GameObject:
m_ObjectHideFlags: 0
@ -451,13 +996,14 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -480,14 +1026,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.6981132, g: 0.6750623, b: 0.6750623, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
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m_Sprite: {fileID: 0}
m_Sprite: {fileID: 21300000, guid: 3125d35c121793a40803e22bbd2f0cc6, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -514,10 +1060,10 @@ MonoBehaviour:
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 0
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 1
m_ChildAlignment: 1
m_Spacing: 5
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
@ -557,8 +1103,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 119.44861, y: 0}
m_SizeDelta: {x: 238.8972, y: 64}
m_AnchoredPosition: {x: 128.0794, y: 0}
m_SizeDelta: {x: 221.6356, y: 64}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7690918001141164077
CanvasRenderer:
@ -588,7 +1134,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: New Text
m_text: "1.1\u57FA\u672C\u8D44\u6599\u91C7\u96C6"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: abc67234d32ea1245953cb5fd5b92b8c, type: 2}
m_sharedMaterial: {fileID: -6470419919974777511, guid: abc67234d32ea1245953cb5fd5b92b8c, type: 2}
@ -597,8 +1143,8 @@ MonoBehaviour:
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4278190080
m_fontColor: {r: 0, g: 0, b: 0, a: 1}
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
@ -615,8 +1161,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 36
m_fontSizeBase: 36
m_fontSize: 16
m_fontSizeBase: 16
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
@ -657,6 +1203,144 @@ MonoBehaviour:
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m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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GameObject:
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@ -715,15 +1399,15 @@ MonoBehaviour:
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m_Type: 1
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View File

@ -2,6 +2,9 @@ using UnityEngine;
public static class AssetConst
{
public const string Assets_DemoGame_GameRes_AssetsConstTemplate_txt = @"Assets/DemoGame/GameRes/AssetsConstTemplate.txt";
public const string Assets_DemoGame_GameRes_ConfigConstTemplate_txt = @"Assets/DemoGame/GameRes/ConfigConstTemplate.txt";
public const string Assets_DemoGame_GameRes_ExcelConstTemplate_txt = @"Assets/DemoGame/GameRes/ExcelConstTemplate.txt";
public const string Assets_DemoGame_GameRes_ExcelTemplate_txt = @"Assets/DemoGame/GameRes/ExcelTemplate.txt";
public const string Assets_DemoGame_GameRes_AotDlls_mscorlib_dll_bytes = @"Assets/DemoGame/GameRes/AotDlls/mscorlib.dll.bytes";
public const string Assets_DemoGame_GameRes_AotDlls_Sirenix_Utilities_dll_bytes = @"Assets/DemoGame/GameRes/AotDlls/Sirenix.Utilities.dll.bytes";
public const string Assets_DemoGame_GameRes_AotDlls_UniTask_dll_bytes = @"Assets/DemoGame/GameRes/AotDlls/UniTask.dll.bytes";
@ -13,8 +16,6 @@ public const string Assets_DemoGame_GameRes_Audio_sound_explosion_enemy_wav = @"
public const string Assets_DemoGame_GameRes_Audio_sound_explosion_player_wav = @"Assets/DemoGame/GameRes/Audio/sound_explosion_player.wav";
public const string Assets_DemoGame_GameRes_Audio_sound_weapon_enemy_wav = @"Assets/DemoGame/GameRes/Audio/sound_weapon_enemy.wav";
public const string Assets_DemoGame_GameRes_Audio_sound_weapon_player_wav = @"Assets/DemoGame/GameRes/Audio/sound_weapon_player.wav";
public const string Assets_DemoGame_GameRes_Codes_Hotfix_dll_bytes = @"Assets/DemoGame/GameRes/Codes/Hotfix.dll.bytes";
public const string Assets_DemoGame_GameRes_Codes_Hotfix_pdb_bytes = @"Assets/DemoGame/GameRes/Codes/Hotfix.pdb.bytes";
public const string Assets_DemoGame_GameRes_Config_JSON_item_tbitem_json = @"Assets/DemoGame/GameRes/Config/JSON/item_tbitem.json";
public const string Assets_DemoGame_GameRes_Config_JSON_tbplayer_json = @"Assets/DemoGame/GameRes/Config/JSON/tbplayer.json";
public const string Assets_DemoGame_GameRes_Entity_Cube_prefab = @"Assets/DemoGame/GameRes/Entity/Cube.prefab";
@ -45,8 +46,9 @@ public const string Assets_DemoGame_GameRes_UIAtlas_common_rocket_png = @"Assets
public const string Assets_DemoGame_GameRes_UIAtlas_common_window_transparent_png = @"Assets/DemoGame/GameRes/UIAtlas/common/window_transparent.png";
public const string Assets_DemoGame_GameRes_UIAtlas_common_window_transparent1_png = @"Assets/DemoGame/GameRes/UIAtlas/common/window_transparent1.png";
public const string Assets_DemoGame_GameRes_UIImage_Space_jpg = @"Assets/DemoGame/GameRes/UIImage/Space.jpg";
public const string Assets_DemoGame_GameRes_UIPanel_UIBattle_prefab = @"Assets/DemoGame/GameRes/UIPanel/UIBattle.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_UIHome_prefab = @"Assets/DemoGame/GameRes/UIPanel/UIHome.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_ModelDisplayUI_prefab = @"Assets/DemoGame/GameRes/UIPanel/ModelDisplayUI.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_UIAnswer_prefab = @"Assets/DemoGame/GameRes/UIPanel/UIAnswer.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_UILoading_prefab = @"Assets/DemoGame/GameRes/UIPanel/UILoading.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_UIMain_prefab = @"Assets/DemoGame/GameRes/UIPanel/UIMain.prefab";
}

View File

@ -8,18 +8,18 @@ namespace ZC
[System.Serializable]
public enum TaskListType
{
,
,
,
,
,
,
,
,
}
[System.Serializable]
public class TaskListData
{
public string Title;
[LabelText("类型")] public TaskListType Type;
[LabelText("父节点")] public TaskListData parent;
[LabelText("类型")] public TaskListType Type;
[LabelText("父节点")] public TaskListData parent;
public List<TaskListData> ChildData = new List<TaskListData>();
}
@ -57,25 +57,25 @@ namespace ZC
switch (type)
{
case TaskListType.:
trueData.Type = TaskListType.;
case TaskListType.:
trueData.Type = TaskListType.;
break;
case TaskListType.:
case TaskListType.:
for (var i = 0; i < listDatas.Count; i++)
{
if (i == listDatas.Count - 1)
listDatas[i].Type = TaskListType.;
listDatas[i].Type = TaskListType.;
else
listDatas[i].Type = TaskListType.;
listDatas[i].Type = TaskListType.;
}
break;
case TaskListType.:
trueData.Type = TaskListType.;
case TaskListType.:
trueData.Type = TaskListType.;
break;
case TaskListType.:
case TaskListType.:
for (var i = 0; i < listDatas.Count; i++)
{
listDatas[i].Type = TaskListType.;
listDatas[i].Type = TaskListType.;
}
break;
default:

View File

@ -1,5 +1,4 @@
using ZGame;

namespace ZC
{
public class TestEventArgs : GameEventArgs

View File

@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
namespace ZC
{
public class UIHideOrShowEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(UIHideOrShowEventArgs).GetHashCode();
public override int Id => EventId;
public UIType UIType;
public UIHideOrShowEventArgs(UIType uiType)
{
UIType = uiType;
}
}
public static class GameEventPool
{
private static Dictionary<string, List<GameEventArgs>> pool = new Dictionary<string, List<GameEventArgs>>();
private static Dictionary<string, List<GameEventArgs>> cache = new Dictionary<string, List<GameEventArgs>>();
public static T TakeOut<T>() where T : GameEventArgs, new()
{
string name = nameof(T);
T args;
if (pool.TryGetValue(name, out var list) && list.Count > 0)
{
args = (T)list[0];
list.RemoveAt(0);
}
else
{
args = new T();
}
AddCache(name, args);
return args;
}
public static void Put<T>(T args) where T : GameEventArgs
{
string name = nameof(T);
if (cache.TryGetValue(name, out var list))
{
list.Remove(args);
AddPool(name, args);
}
else
{
throw new NullReferenceException();
}
}
static void AddCache(string name, GameEventArgs args)
{
if (cache.TryGetValue(name, out var list)) list.Add(args);
else cache.Add(name, new List<GameEventArgs>() { args });
}
static void AddPool(string name, GameEventArgs args)
{
if (pool.TryGetValue(name, out var list)) list.Add(args);
else pool.Add(name, new List<GameEventArgs>() { args });
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 7e14e6d6332c4e8b8fd480d7731b0f2f
timeCreated: 1731031488

View File

@ -1,8 +1,9 @@
using UnityEngine;
using System;
using UnityEngine;
namespace ZC
{
public class GameObjectBase<T> : IBehaviour, ICreateBindingGo
public class GameObjectBase<T> : MonoBehaviour, IBehaviour //, ICreateBindingGo
{
private GameObject _go;
private long _id;
@ -16,26 +17,20 @@ namespace ZC
public bool isPause => this._isPause;
protected GameObjectBase(GameObject go = null)
#region mono
private void Awake()
{
this._id = IDGenerator.Generate();
Debug.Log($"name is {typeof(T)}, id is {this._id}");
if (go == null)
{
var name = typeof(T).FullName;
this._go = new GameObject(name);
_go.transform.SetParent(ZCGame.ObjectPool);
this._go.name = name;
}
else
this._go = go;
OnInit();
}
public void SetGo(GameObject go)
private void OnDestroy()
{
this._go = go;
OnDispose();
}
#endregion
public virtual void OnInit()
{
this._isDisposed = false;

View File

@ -1,14 +0,0 @@
using UnityEngine;
using YooAsset;
namespace ZC
{
public class GameEntry
{
public static void Init(GameObject go, EPlayMode playMode)
{
Debug.Log("热更成功了");
ZCGame zcGame = new ZCGame(go);
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 91d311a248764f499955c2ea204a53b8
timeCreated: 1720680742

View File

@ -14,14 +14,11 @@ namespace ZC
base.OnInit();
// string filePath = $"{Application.dataPath}/DemoGame/GameRes/Config/TaskListData.json";
var textAsset =
ResourcesLocalComponent.Instance.LoadAssetSync<TextAsset>(AssetConst
.Assets_DemoGame_GameRes_UIPanel_UIBattle_prefab);
// var json = File.ReadAllText(textAsset.text);
var datas = JsonConvert.DeserializeObject<TaskListDatas>(textAsset.text);
_datas = datas;
_datas.Init();
// var textAsset = ResourcesLocalComponent.Instance.LoadAssetSync<TextAsset>(AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBattle_prefab);
// // var json = File.ReadAllText(textAsset.text);
// var datas = JsonConvert.DeserializeObject<TaskListDatas>(textAsset.text);
// _datas = datas;
// _datas.Init();
}
public void SetState(string title, TaskListType type)

View File

@ -1,6 +1,6 @@
using System.Collections.Generic;
using Unity.Loader;
using UnityEngine;
using ZGame;
namespace ZC
{
@ -17,7 +17,7 @@ namespace ZC
EventManager.Instance.Subscribe(DeleteModelEventArgs.EventId, this.DeleteModelEvent);
testZhongLi = new TestZhongLi();
ZCGame.ObjectManager.Add(testZhongLi);
// Global.ObjectManager.Add(testZhongLi);
}
private void DeleteModelEvent(object sender, GameEventArgs e)
@ -49,7 +49,6 @@ namespace ZC
base.Dispose();
EventManager.Instance.Unsubscribe(LoadModelEventArgs.EventId, this.LoadModelEvent);
EventManager.Instance.Unsubscribe(DeleteModelEventArgs.EventId, this.DeleteModelEvent);
ZCGame.ObjectManager.Remove(this.testZhongLi.Id);
}
public override void OnEnter()

View File

@ -1,4 +1,5 @@
using Cysharp.Threading.Tasks;
using Unity.Loader;
using UnityEngine;
namespace ZC
@ -12,10 +13,12 @@ namespace ZC
UniTask.Create(async () =>
{
await ResourcesLocalComponent.Instance.LoadSceneAsync(AssetConst.Assets_DemoGame_GameRes_Scene_Game_unity);
// await ResourcesLocalComponent.Instance.LoadSceneAsync(AssetConst.Assets_DemoGame_GameRes_Scene_Game_unity);
var loadAssetAsync = await ResourcesLocalComponent.Instance.LoadAssetAndInsAsync(AssetConst.Assets_DemoGame_GameRes_Entity_Cube_prefab);
Debug.Log("加载的是:" + loadAssetAsync);
ZCGame.ProcedureManager.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
// ZCGame.ProcedureManager.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
Global.UIManager.CreateUI(UIType.MainUI, AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab, UILayer.High);
}).Forget();
}

View File

@ -1,5 +1,6 @@
using System;
using Cysharp.Threading.Tasks;
using Unity.Loader;
using UnityEngine;
using UnityEngine.SceneManagement;
using YooAsset;
@ -45,12 +46,12 @@ namespace ZC
public ResourcesLocalComponent()
{
resourcePackage = YooAssets.GetPackage("DefaultPackage");
var transform = ZCGame.Self.transform;
var transform = Global.Self.transform;
Min = transform.Find("Global/UI/UICanvas/Min");
Low = transform.Find("Global/UI/UICanvas/Low");
Mid = transform.Find("Global/UI/UICanvas/Mid");
Hid = transform.Find("Global/UI/UICanvas/Hid");
Min = transform.Find("UI/UICanvas/Min");
Low = transform.Find("UI/UICanvas/Low");
Mid = transform.Find("UI/UICanvas/Mid");
Hid = transform.Find("UI/UICanvas/Hid");
Parent = transform.Find("ObjectPool");
}
@ -155,5 +156,10 @@ namespace ZC
await UniTask.Yield();
}
}
public void Dispose()
{
YooAssets.GetPackage("DefaultPackage").UnloadUnusedAssets();
}
}
}

View File

@ -10,7 +10,7 @@ namespace ZC
void Init();
void Open();
void Update(float dateTime);
void OnUpdate(float dateTime);
void Close();
void Pause();
void Resume();

View File

@ -17,17 +17,17 @@ namespace ZC
public override void Init()
{
base.Init();
this.txt_Title = self.transform.FindChildDeep<TMP_Text>("txt_Title");
this.txt_Content = self.transform.FindChildDeep<TMP_Text>("txt_Content");
this.img_Pic = self.transform.FindChildDeep<Image>("img_Pic");
this.btn_Close = self.transform.FindChildDeep<Button>("btn_Close");
this.txt_Title = GetValue<TMP_Text>("txt_Title");
this.txt_Content = GetValue<TMP_Text>("txt_Content");
this.img_Pic = GetValue<Image>("img_Pic");
this.btn_Close = GetValue<Button>("btn_Close");
btn_Close.onClick.AddListener(ClickClose);
}
private void ClickClose()
{
ZCGame.UIManager.HideUI(UIType.AnalysisReportUI);
EventManager.Instance.FireNow(this, new UIHideOrShowEventArgs(UIType.AnalysisReportUI));
closeAction?.Invoke();
closeAction = null;
}

View File

@ -38,30 +38,30 @@ namespace ZC
public override void Init()
{
base.Init();
txt_Title = _uiGameObjectBinding.GetValue("txt_Title").GetComponent<TMP_Text>();
txt_TrueOption = _uiGameObjectBinding.GetValue("txt_TrueOption").GetComponent<TMP_Text>();
txt_JXContent = _uiGameObjectBinding.GetValue("txt_JXContent").GetComponent<TMP_Text>();
txt_Label0 = _uiGameObjectBinding.GetValue("txt_Label0").GetComponent<TMP_Text>();
txt_Label1 = _uiGameObjectBinding.GetValue("txt_Label1").GetComponent<TMP_Text>();
txt_Label2 = _uiGameObjectBinding.GetValue("txt_Label2").GetComponent<TMP_Text>();
txt_Label3 = _uiGameObjectBinding.GetValue("txt_Label3").GetComponent<TMP_Text>();
tog_Option0 = _uiGameObjectBinding.GetValue("tog_Option0").GetComponent<Toggle>();
tog_Option1 = _uiGameObjectBinding.GetValue("tog_Option1").GetComponent<Toggle>();
tog_Option2 = _uiGameObjectBinding.GetValue("tog_Option2").GetComponent<Toggle>();
tog_Option3 = _uiGameObjectBinding.GetValue("tog_Option3").GetComponent<Toggle>();
btn_Last = _uiGameObjectBinding.GetValue("btn_Last").GetComponent<Button>();
btn_Close = _uiGameObjectBinding.GetValue("btn_Close").GetComponent<Button>();
btn_Next = _uiGameObjectBinding.GetValue("btn_Next").GetComponent<Button>();
Answer = _uiGameObjectBinding.GetValue("Answer").GetComponent<Transform>();
Result = _uiGameObjectBinding.GetValue("Result").GetComponent<Transform>();
txt_TrueCount = _uiGameObjectBinding.GetValue("txt_TrueCount").GetComponent<TMP_Text>();
txt_ScoreCount = _uiGameObjectBinding.GetValue("txt_ScoreCount").GetComponent<TMP_Text>();
txt_FalseCount = _uiGameObjectBinding.GetValue("txt_FalseCount").GetComponent<TMP_Text>();
btn_TryAgain = _uiGameObjectBinding.GetValue("btn_TryAgain").GetComponent<Button>();
btn_Finish = _uiGameObjectBinding.GetValue("btn_Finish").GetComponent<Button>();
txt_Title = GetValue<TMP_Text>("txt_Title");
txt_TrueOption = GetValue<TMP_Text>("txt_TrueOption");
txt_JXContent = GetValue<TMP_Text>("txt_JXContent");
txt_Label0 = GetValue<TMP_Text>("txt_Label0");
txt_Label1 = GetValue<TMP_Text>("txt_Label1");
txt_Label2 = GetValue<TMP_Text>("txt_Label2");
txt_Label3 = GetValue<TMP_Text>("txt_Label3");
tog_Option0 = GetValue<Toggle>("tog_Option0");
tog_Option1 = GetValue<Toggle>("tog_Option1");
tog_Option2 = GetValue<Toggle>("tog_Option2");
tog_Option3 = GetValue<Toggle>("tog_Option3");
btn_Last = GetValue<Button>("btn_Last");
btn_Close = GetValue<Button>("btn_Close");
btn_Next = GetValue<Button>("btn_Next");
Answer = GetValue<Transform>("Answer");
Result = GetValue<Transform>("Result");
txt_TrueCount = GetValue<TMP_Text>("txt_TrueCount");
txt_ScoreCount = GetValue<TMP_Text>("txt_ScoreCount");
txt_FalseCount = GetValue<TMP_Text>("txt_FalseCount");
btn_TryAgain = GetValue<Button>("btn_TryAgain");
btn_Finish = GetValue<Button>("btn_Finish");
btn_Last.onClick.AddListener(ClickLastButton);
btn_Close.onClick.AddListener(ClickCloseButton);

View File

@ -0,0 +1,7 @@
namespace ZC
{
[UIType(UIType.BasicInformationUI)]
public class BasicInformationUI : UIBase
{
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 74f502e15a4a4b7395115b6a9ffcad28
timeCreated: 1730991383

View File

@ -0,0 +1,21 @@
using TMPro;
namespace ZC
{
[UIType(UIType.BigTipsUI)]
public class BigTipsUI : UIBase
{
private TMP_Text txt_Tips;
public override void Init()
{
base.Init();
txt_Tips = GetValue<TMP_Text>("txt_Tips");
}
public void SetData(string str)
{
txt_Tips.text = str;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8092e0a6ecd1401bad5f73c247b49aa5
timeCreated: 1730989169

View File

@ -0,0 +1,7 @@
namespace ZC
{
[UIType(UIType.BlackUI)]
public class BlackUI : UIBase
{
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dd9abc3083384dc5a310404193297e5c
timeCreated: 1730991322

View File

@ -0,0 +1,39 @@
using System;
using TMPro;
using UnityEngine.UI;
namespace ZC
{
[UIType(UIType.DialogueUI)]
public class DialogueUI : UIBase
{
private TMP_Text txt_Title;
private TMP_Text txt_Content;
private Button btn_Close;
private Action callback;
public override void Init()
{
base.Init();
txt_Title = GetValue<TMP_Text>("txt_Title");
txt_Content = GetValue<TMP_Text>("txt_Content");
btn_Close = GetValue<Button>("btn_Close");
btn_Close.onClick.AddListener(ClickClose);
}
public void SetData(string title, string content, Action callback = null)
{
txt_Title.text = title;
txt_Content.text = content;
this.callback = callback;
}
private void ClickClose()
{
EventManager.Instance.FireNow(this, new UIHideOrShowEventArgs(UIType.DialogueUI));
callback?.Invoke();
callback = null;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 47c41230b1874478bbbe83c3db07af2d
timeCreated: 1730991374

View File

@ -1,5 +1,4 @@
using UnityEngine.UI;
using ZGame;
namespace ZC
{

View File

@ -16,16 +16,16 @@ namespace ZC
public override void Init()
{
base.Init();
this.txt_Title = self.transform.FindChildDeep<TMP_Text>("txt_Title");
this.txt_Content = self.transform.FindChildDeep<TMP_Text>("txt_Content");
this.btn_Close = self.transform.FindChildDeep<Button>("btn_Close");
this.txt_Title = GetValue<TMP_Text>("txt_Title");
this.txt_Content = GetValue<TMP_Text>("txt_Content");
this.btn_Close = GetValue<Button>("btn_Close");
btn_Close.onClick.AddListener(ClickClose);
}
private void ClickClose()
{
ZCGame.UIManager.HideUI(UIType.IntroduceUI);
EventManager.Instance.FireNow(this, new UIHideOrShowEventArgs(UIType.IntroduceUI));
closeAction?.Invoke();
closeAction = null;
}

View File

@ -0,0 +1,51 @@
using System;
using TMPro;
using Unity.Loader;
using UnityEngine.UI;
namespace ZC
{
[UIType(UIType.MainUI)]
public class MainUI : UIBase
{
private Button btn_Start;
private TMP_Text txt_Score;
private TMP_Text txt_Progress;
private TMP_Text txt_Time;
public override void Init()
{
base.Init();
btn_Start = GetValue<Button>("btn_Start");
txt_Score = GetValue<TMP_Text>("txt_Score");
txt_Progress = GetValue<TMP_Text>("txt_Progress");
txt_Time = GetValue<TMP_Text>("txt_Time");
btn_Start.onClick.AddListener(OnClickBtnStart);
Global.updateTime += UpdateTime;
Global.updateScore += UpdateScore;
Global.updateProgress += UpdateProgress;
UpdateTime(String.Empty);
}
private void UpdateTime(string obj)
{
var dateTime = System.DateTime.Now;
txt_Time.text = $"实训时间:{dateTime.Year}年{dateTime.Month}月{dateTime.Day}日";
}
private void UpdateScore(string obj)
{
txt_Score.text = $"实训成绩:{obj}";
}
private void UpdateProgress(string obj)
{
txt_Progress.text = $"实训进度:{obj}%";
}
private void OnClickBtnStart()
{
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1aa25c2c4db4499db3e86b30518ea692
timeCreated: 1730296036

View File

@ -15,16 +15,16 @@ namespace ZC
public override void Init()
{
base.Init();
this.txt_Title = self.transform.FindChildDeep<TMP_Text>("txt_Title");
this.txt_Content = self.transform.FindChildDeep<TMP_Text>("txt_Content");
this.btn_Close = self.transform.FindChildDeep<Button>("btn_Close");
this.txt_Title = GetValue<TMP_Text>("txt_Title");
this.txt_Content = GetValue<TMP_Text>("txt_Content");
this.btn_Close = GetValue<Button>("btn_Close");
btn_Close.onClick.AddListener(ClickClose);
}
private void ClickClose()
{
ZCGame.UIManager.HideUI(UIType.IntroduceUI);
EventManager.Instance.FireNow(this, new UIHideOrShowEventArgs(UIType.MinTipsUI));
closeAction?.Invoke();
closeAction = null;
}

View File

@ -15,7 +15,7 @@ namespace ZC
public override void Init()
{
base.Init();
this.tog_Item = self.transform.FindChildDeep<Toggle>("tog_Item");
this.tog_Item = GetValue<Toggle>("tog_Item");
// TODO:
// ListDatas = ZCGame

View File

@ -14,24 +14,39 @@ namespace ZC
}
}
public abstract class UIBase : IUI
public abstract class UIBase : MonoBehaviour, IUI
{
private bool _isPause;
private bool _isActive;
private GameObject _self;
private CanvasGroup _group;
public bool isPause => _isPause;
public bool isActive => _isActive;
public GameObject self => _self;
public GameObject self => this.gameObject;
protected GameObjectBinding _uiGameObjectBinding;
public void SetGameObject(GameObject gameObject, bool isPause = true, bool isActive = false)
#region Mono
private void Awake()
{
this._self = gameObject;
_uiGameObjectBinding = _self.GetComponent<GameObjectBinding>();
_isPause = true;
_isActive = false;
_uiGameObjectBinding = GetComponent<GameObjectBinding>();
Init();
}
private void OnDestroy()
{
Dispose();
}
#endregion
internal T GetValue<T>(string name) where T : Component
{
return _uiGameObjectBinding.GetValue<T>(name);
}
public virtual void Init()
@ -42,17 +57,17 @@ namespace ZC
public virtual void Open()
{
_self.SetActive(true);
transform.localScale = Vector3.one;
}
public void Update(float dateTime)
public virtual void OnUpdate(float dateTime)
{
if (_isPause) return;
}
public virtual void Close()
{
_self.SetActive(false);
transform.localScale = Vector3.zero;
}
public virtual void Pause()

View File

@ -19,6 +19,18 @@ namespace ZC
}
}
throw new NullReferenceException($"没有找到绑定这个名字的物体name{nameStr}");
}
public T GetValue<T>(string nameStr)where T: Component
{
foreach (var data in Datas)
{
if (data.name == nameStr)
{
return data.go.GetComponent<T>();
}
}
throw new NullReferenceException($"没有找到绑定这个名字的物体name{nameStr}");
}
}

View File

@ -9,19 +9,19 @@ namespace ZC
{
private Stack<UIBase> _uis = new Stack<UIBase>();
private Dictionary<UIType, UIBase> _uiDic = new Dictionary<UIType, UIBase>();
private Dictionary<UIType, Type> _types = new Dictionary<UIType, Type>();
// private Dictionary<UIType, Type> _types = new Dictionary<UIType, Type>();
public TMP_FontAsset font { get; set; }
public override void OnInit()
{
base.OnInit();
var types = new List<(Type, UITypeAttribute)>();
AssemblyManager.GetTypesInhertType<UITypeAttribute>(typeof(UIBase), types);
foreach (var (type, uiTypeAttribute) in types)
{
_types.Add(uiTypeAttribute.UIType, type);
}
// var types = new List<(Type, UITypeAttribute)>();
// AssemblyManager.GetTypesInhertType<UITypeAttribute>(typeof(UIBase), types);
// foreach (var (type, uiTypeAttribute) in types)
// {
// _types.Add(uiTypeAttribute.UIType, type);
// }
}
public override void OnUpdate(float time)
@ -29,7 +29,7 @@ namespace ZC
base.OnUpdate(time);
foreach (var ui in _uis)
{
ui.Update(time);
ui.OnUpdate(time);
}
}
@ -56,18 +56,18 @@ namespace ZC
{
var gameObject = ResourcesLocalComponent.Instance.LoadUIGameObjectSync(path, uiLayer);
if (!this._types.TryGetValue(uiType, out var type))
{
throw new InvalidOperationException();
}
if (Activator.CreateInstance(type, false) is not UIBase ui)
throw new NullReferenceException();
ui.SetGameObject(gameObject);
ui.Init();
ui.Close();
_uiDic.Add(uiType, ui);
// if (!this._types.TryGetValue(uiType, out var type))
// {
// throw new InvalidOperationException();
// }
//
// if (Activator.CreateInstance(type, false) is not UIBase ui)
// throw new NullReferenceException();
// ui.SetGameObject(gameObject);
var uiBase = gameObject.GetComponent<UIBase>();
uiBase.Init();
uiBase.Close();
_uiDic.Add(uiType, uiBase);
//#if UNITY_EDITOR
// view
@ -75,7 +75,7 @@ namespace ZC
// addComponent.SetStart(ui, this.font);
//#endif
return ui;
return uiBase;
}
public IUI ShowUI(UIType uiType)
@ -133,6 +133,5 @@ namespace ZC
ui.Close();
}
}
}
}

View File

@ -4,11 +4,18 @@
{
LoadingUI,
GameUI,
AnswerUI,
AnalysisReportUI,
IntroduceUI,
MinTipsUI,
TaskListUI
// 老年人
AnswerUI, // 答题面板
AnalysisReportUI, // 报告解读
IntroduceUI, // 介绍面板
MinTipsUI, // 小提示
TaskListUI, // 任务列表
MainUI, // 主面板(顶部属性)
BigTipsUI, // 大提示
ModelDisplayUI, // 设备认知
DialogueUI, // 对话面板
BasicInformationUI, // 基本资料面板
BlackUI, // 半透明黑面板(底)
}
public enum UILayer

View File

@ -1,100 +0,0 @@
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace ZC
{
public class ZCGame
{
private GameObject _self;
private Transform _objectPool;
private bool isDisposed;
private bool isPause;
private float gameTime;
public static ZCGame _zcGame;
private ObjectManager _objectManager;
private UIManager _uiManager;
private ProcedureManager _procedureManager;
public static GameObject Self => _zcGame._self;
public static Transform ObjectPool => _zcGame._objectPool;
public static float GameTime => _zcGame.gameTime;
public static IObjectManager ObjectManager => _zcGame._objectManager;
public static IUIManager UIManager => _zcGame._uiManager;
public static IProcedureManager ProcedureManager => _zcGame._procedureManager;
public ZCGame(GameObject self)
{
_zcGame = this;
this._self = self;
this._objectPool = self.transform.Find("ObjectPool");
this.isDisposed = false;
this.isPause = false;
AssemblyManager.Initialize();
this.UpdateGame().Forget();
}
async UniTask UpdateGame()
{
this.Init();
while (!this.isDisposed)
{
await UniTask.Yield();
if (!Application.isPlaying) // 关闭应用的时候自动调用
{
this.isDisposed = true;
this.Dispose();
break;
}
if (this.isPause) continue;
this.gameTime += Time.fixedTime;
this.Update(this.gameTime);
this.LateUpdate(this.gameTime);
}
}
public void Pause()
{
this.isPause = true;
}
public void Resume()
{
this.isPause = false;
}
void Init()
{
this._objectManager = new ObjectManager();
this._objectManager.OnInit();
this._uiManager = new UIManager();
this._procedureManager = new ProcedureManager();
this._objectManager.Add(this._uiManager);
this._objectManager.Add(this._procedureManager);
this._procedureManager.ChangeProcedure(ProcedureType.LoadingGameSceneProcedure);
}
void Update(float time)
{
this._objectManager.OnUpdate(time);
}
void LateUpdate(float time)
{
}
void Dispose()
{
this._objectManager.OnDispose();
Debug.Log("关闭应用了");
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 3f38ff28c125416bbedbbdd0b168fde2
timeCreated: 1720688289

View File

@ -2,6 +2,9 @@ using UnityEngine;
public static class LoaderAssetConst
{
public const string Assets_DemoGame_GameRes_AssetsConstTemplate_txt = @"Assets/DemoGame/GameRes/AssetsConstTemplate.txt";
public const string Assets_DemoGame_GameRes_ConfigConstTemplate_txt = @"Assets/DemoGame/GameRes/ConfigConstTemplate.txt";
public const string Assets_DemoGame_GameRes_ExcelConstTemplate_txt = @"Assets/DemoGame/GameRes/ExcelConstTemplate.txt";
public const string Assets_DemoGame_GameRes_ExcelTemplate_txt = @"Assets/DemoGame/GameRes/ExcelTemplate.txt";
public const string Assets_DemoGame_GameRes_AotDlls_mscorlib_dll_bytes = @"Assets/DemoGame/GameRes/AotDlls/mscorlib.dll.bytes";
public const string Assets_DemoGame_GameRes_AotDlls_Sirenix_Utilities_dll_bytes = @"Assets/DemoGame/GameRes/AotDlls/Sirenix.Utilities.dll.bytes";
public const string Assets_DemoGame_GameRes_AotDlls_UniTask_dll_bytes = @"Assets/DemoGame/GameRes/AotDlls/UniTask.dll.bytes";
@ -13,8 +16,6 @@ public const string Assets_DemoGame_GameRes_Audio_sound_explosion_enemy_wav = @"
public const string Assets_DemoGame_GameRes_Audio_sound_explosion_player_wav = @"Assets/DemoGame/GameRes/Audio/sound_explosion_player.wav";
public const string Assets_DemoGame_GameRes_Audio_sound_weapon_enemy_wav = @"Assets/DemoGame/GameRes/Audio/sound_weapon_enemy.wav";
public const string Assets_DemoGame_GameRes_Audio_sound_weapon_player_wav = @"Assets/DemoGame/GameRes/Audio/sound_weapon_player.wav";
public const string Assets_DemoGame_GameRes_Codes_Hotfix_dll_bytes = @"Assets/DemoGame/GameRes/Codes/Hotfix.dll.bytes";
public const string Assets_DemoGame_GameRes_Codes_Hotfix_pdb_bytes = @"Assets/DemoGame/GameRes/Codes/Hotfix.pdb.bytes";
public const string Assets_DemoGame_GameRes_Config_JSON_item_tbitem_json = @"Assets/DemoGame/GameRes/Config/JSON/item_tbitem.json";
public const string Assets_DemoGame_GameRes_Config_JSON_tbplayer_json = @"Assets/DemoGame/GameRes/Config/JSON/tbplayer.json";
public const string Assets_DemoGame_GameRes_Entity_Cube_prefab = @"Assets/DemoGame/GameRes/Entity/Cube.prefab";
@ -45,8 +46,9 @@ public const string Assets_DemoGame_GameRes_UIAtlas_common_rocket_png = @"Assets
public const string Assets_DemoGame_GameRes_UIAtlas_common_window_transparent_png = @"Assets/DemoGame/GameRes/UIAtlas/common/window_transparent.png";
public const string Assets_DemoGame_GameRes_UIAtlas_common_window_transparent1_png = @"Assets/DemoGame/GameRes/UIAtlas/common/window_transparent1.png";
public const string Assets_DemoGame_GameRes_UIImage_Space_jpg = @"Assets/DemoGame/GameRes/UIImage/Space.jpg";
public const string Assets_DemoGame_GameRes_UIPanel_UIBattle_prefab = @"Assets/DemoGame/GameRes/UIPanel/UIBattle.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_UIHome_prefab = @"Assets/DemoGame/GameRes/UIPanel/UIHome.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_ModelDisplayUI_prefab = @"Assets/DemoGame/GameRes/UIPanel/ModelDisplayUI.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_UIAnswer_prefab = @"Assets/DemoGame/GameRes/UIPanel/UIAnswer.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_UILoading_prefab = @"Assets/DemoGame/GameRes/UIPanel/UILoading.prefab";
public const string Assets_DemoGame_GameRes_UIPanel_UIMain_prefab = @"Assets/DemoGame/GameRes/UIPanel/UIMain.prefab";
}

View File

@ -1,4 +1,4 @@
namespace ZGame
namespace ZC
{
public class DeleteModelEventArgs : GameEventArgs
{

View File

@ -1,4 +1,4 @@
namespace ZGame
namespace ZC
{
/// <summary>
/// 补丁包初始化失败

View File

@ -1,4 +1,4 @@
namespace ZGame
namespace ZC
{
public class EnterSingleModeEventArgs : GameEventArgs
{

View File

@ -1,6 +1,6 @@
using System;
namespace ZGame
namespace ZC
{
/// <summary>
/// 游戏逻辑事件基类。

View File

@ -1,4 +1,4 @@
namespace ZGame
namespace ZC
{
/// <summary>
/// game初始化完成资源、ui等初始化完成

View File

@ -1,4 +1,4 @@
namespace ZGame
namespace ZC
{
public class LoadModelEventArgs : GameEventArgs
{

View File

@ -1,4 +1,4 @@
namespace ZGame
namespace ZC
{
public class LoadingGameSceneFinishEventArgs : GameEventArgs
{

View File

@ -1,4 +1,4 @@
namespace ZGame
namespace ZC
{
public enum UpdatePackageCallbackType
{

View File

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using UnityEngine;
namespace ZGame
namespace ZC
{
public class EventManager : IEventManager
{

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