增加黑屏过度

xiugai-20241107
zc 2024-12-04 23:54:19 +08:00
parent 1f2e8889aa
commit c1dc76d2d4
12 changed files with 453 additions and 175 deletions

View File

@ -12,7 +12,7 @@ GameObject:
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View File

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Unity.Loader;
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
@ -102,5 +103,17 @@ namespace ZC
callback?.Invoke(binding);
return binding;
}
public static async UniTask OpenLoadingAsync()
{
var blackUI = Global.UIManager.GetUI<BlackUI>(UIType.BlackUI);
await blackUI.OpenAsync();
}
public static async UniTask CloseLoadingAsync()
{
var blackUI = Global.UIManager.GetUI<BlackUI>(UIType.BlackUI);
await blackUI.CloseAsync();
}
}
}

View File

@ -1,4 +1,5 @@
using Unity.Loader;
using Cysharp.Threading.Tasks;
using Unity.Loader;
using UnityEngine;
using UnityEngine.EventSystems;
@ -8,15 +9,23 @@ namespace ZC
class Procedure : ProcedureBase
{
TriggerEvent triggerEvent;
public override void OnEnter()
{
base.OnEnter();
async UniTask Enter()
{
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
await CommonHelper.CloseLoadingAsync();
var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
introduceUI.SetData(ConstStr., ConstStr., IntroduceUI_Callback);
}
Enter().Forget();
}
private void IntroduceUI_Callback()
{
Global.UIManager.HideUI(UIType.IntroduceUI);
@ -30,10 +39,16 @@ namespace ZC
}
private void PlayerMoveToPoint()
{
async UniTask Close()
{
triggerEvent.Dispose();
await CommonHelper.OpenLoadingAsync();
Global.UIManager.HideUI(UIType.BigTipsUI);
Global.ProcedureManager.ChangeProcedure(ProcedureType.尿Procedure);
}
Close().Forget();
}
}
}

View File

@ -17,15 +17,23 @@ namespace ZC
public override void OnEnter()
{
base.OnEnter();
async UniTask Enter()
{
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_LiaoTianScene_unity);
CommonHelper.GetSceneBindingAsync((bind) =>
await CommonHelper.CloseLoadingAsync();
await CommonHelper.GetSceneBindingAsync((bind) =>
{
this.binding = bind;
binding = GameObject.FindObjectOfType<SceneGameObjectBinding>();
go = binding.GetValue("老人");
go.OpenHighlight();
go.AddEventTrigger(EventTriggerType.PointerClick, ClickHiglight);
}).Forget();
});
}
Enter().Forget();
}
private void ClickHiglight(BaseEventData arg0)
@ -189,10 +197,16 @@ namespace ZC
private void IntroduceUI_Callback()
{
async UniTask Close()
{
await CommonHelper.OpenLoadingAsync();
Global.UIManager.HideUI(UIType.DialogueUI);
Global.UIManager.HideUI(UIType.IntroduceUI);
Global.UIManager.HideUI(UIType.BasicInformationUI);
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure);
}
Close().Forget();
}
}
}

View File

@ -13,12 +13,19 @@ namespace ZC
public override void OnEnter()
{
base.OnEnter();
async UniTask Enter()
{
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_ChouXueScene_unity);
await CommonHelper.CloseLoadingAsync();
var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
introduceUI.SetData(ConstStr.尿, ConstStr.尿, IntroduceUI_Callback);
}
Enter().Forget();
}
private void IntroduceUI_Callback()
{
Global.UIManager.CloseLast();
@ -108,8 +115,14 @@ namespace ZC
private void AnswerUI_Callback()
{
async UniTask Close()
{
await CommonHelper.OpenLoadingAsync();
Global.UIManager.CloseLast();
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure);
}
Close().Forget();
}
}
}

View File

@ -1,4 +1,7 @@
namespace ZC
using Cysharp.Threading.Tasks;
using Unity.Loader;
namespace ZC
{
[Procedure(ProcedureType.返回体检场景Procedure)]
class Procedure : ProcedureBase
@ -6,7 +9,12 @@
public override void OnEnter()
{
base.OnEnter();
async UniTask Enter()
{
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
await CommonHelper.CloseLoadingAsync();
}
Enter().Forget();
}
}
}

View File

@ -8,14 +8,22 @@ namespace ZC
class Procedure : ProcedureBase
{
TriggerEvent triggerEvent;
public override void OnEnter()
{
base.OnEnter();
async UniTask Enter()
{
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_MainScene_unity);
await CommonHelper.CloseLoadingAsync();
var mainUI = (MainUI)Global.UIManager.ShowUI(UIType.MainUI);
mainUI.SetData(MainUI_Callback);
}
Enter().Forget();
}
void MainUI_Callback()
{
// Global.UIManager.HideUI(UIType.MainUI);
@ -37,10 +45,16 @@ namespace ZC
}
private void PlayerMoveToPoint()
{
async UniTask Close()
{
triggerEvent.Dispose();
await CommonHelper.OpenLoadingAsync();
Global.UIManager.HideUI(UIType.BigTipsUI);
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure);
}
Close().Forget();
}
}
}

View File

@ -1,7 +1,55 @@
namespace ZC
using Cysharp.Threading.Tasks;
using DG.Tweening;
using UnityEngine.UI;
using TMPro;
namespace ZC
{
[UIType(UIType.BlackUI)]
public class BlackUI : UIBase
{
#region AutoGen_InitIon
public Image img_BG;
#endregion
public override void Init()
{
base.Init();
#region AutoGen_Init
img_BG = GetValue<Image>("img_BG");
#endregion
}
public async UniTask OpenAsync()
{
img_BG.DOFade(1, 1f);
await UniTask.Delay(1000);
}
public async UniTask CloseAsync()
{
img_BG.DOFade(0, 1f);
await UniTask.Delay(1000);
}
#region AutoGen_Method
#endregion
public override void Dispose()
{
base.Dispose();
#region AutoGen_Dispose
img_BG = null;
#endregion
}
}
}

View File

@ -1,3 +1,11 @@
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View File

@ -51,6 +51,7 @@ namespace ZC
foreach (Transform tran in camera.transform.GetChild(0))
{
var itemGo = GameObject.Instantiate(btn_EquipItem.gameObject, btn_EquipItem.transform.parent);
itemGo.gameObject.SetActive(true);
var binding = itemGo.GetComponent<GameObjectBinding>();
binding.GetValue<Button>("btn_EquipItem").onClick.AddListener(() =>
{

View File

@ -112,6 +112,7 @@ namespace Unity.Loader
//
CreateUI();
Global.UIManager.ShowUI(UIType.BlackUI);
_isInitFinish = true;
this._procedureManager.ChangeProcedure(ProcedureType.Procedure);
@ -122,12 +123,12 @@ namespace Unity.Loader
UIGameObjectFactory.CreateUI<AnalysisReportUI>(UIType.AnalysisReportUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnalysisReport_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<BasicInformationUI>(UIType.BasicInformationUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBasicInformation_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<BigTipsUI>(UIType.BigTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBigTips_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<BlackUI>(UIType.BlackUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBlack_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<BlackUI>(UIType.BlackUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBlack_prefab,UILayer.High);
UIGameObjectFactory.CreateUI<DialogueUI>(UIType.DialogueUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIDialogue_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<IntroduceUI>(UIType.IntroduceUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIIntroduce_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<MainUI>(UIType.MainUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<MinTipsUI>(UIType.MinTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMinTips_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<TaskListUI>(UIType.TaskListUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UITaskList_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<TaskListUI>(UIType.TaskListUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UITaskList_prefab,UILayer.Low);
UIGameObjectFactory.CreateUI<UrineSamplingUI>(UIType.UrineSamplingUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIUrineSampling_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<ModelDisplayUI>(UIType.ModelDisplayUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIModelDisplay_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<AnswerUI>(UIType.AnswerUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnswer_prefab,UILayer.Mid);

View File

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