增加黑屏过度

xiugai-20241107
zc 2024-12-04 23:54:19 +08:00
parent 1f2e8889aa
commit c1dc76d2d4
12 changed files with 453 additions and 175 deletions

View File

@ -12,7 +12,7 @@ GameObject:
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@ -58,7 +58,7 @@ MonoBehaviour:
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@ -167,11 +167,5 @@ MonoBehaviour:
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@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks;
using Unity.Loader;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
@ -102,5 +103,17 @@ namespace ZC
callback?.Invoke(binding); callback?.Invoke(binding);
return binding; return binding;
} }
public static async UniTask OpenLoadingAsync()
{
var blackUI = Global.UIManager.GetUI<BlackUI>(UIType.BlackUI);
await blackUI.OpenAsync();
}
public static async UniTask CloseLoadingAsync()
{
var blackUI = Global.UIManager.GetUI<BlackUI>(UIType.BlackUI);
await blackUI.CloseAsync();
}
} }
} }

View File

@ -1,4 +1,5 @@
using Unity.Loader; using Cysharp.Threading.Tasks;
using Unity.Loader;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
@ -8,13 +9,21 @@ namespace ZC
class Procedure : ProcedureBase class Procedure : ProcedureBase
{ {
TriggerEvent triggerEvent; TriggerEvent triggerEvent;
public override void OnEnter() public override void OnEnter()
{ {
base.OnEnter(); base.OnEnter();
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI); async UniTask Enter()
introduceUI.SetData(ConstStr., ConstStr., IntroduceUI_Callback); {
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
await CommonHelper.CloseLoadingAsync();
var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
introduceUI.SetData(ConstStr., ConstStr., IntroduceUI_Callback);
}
Enter().Forget();
} }
private void IntroduceUI_Callback() private void IntroduceUI_Callback()
@ -31,9 +40,15 @@ namespace ZC
private void PlayerMoveToPoint() private void PlayerMoveToPoint()
{ {
triggerEvent.Dispose(); async UniTask Close()
Global.UIManager.HideUI(UIType.BigTipsUI); {
Global.ProcedureManager.ChangeProcedure(ProcedureType.尿Procedure); triggerEvent.Dispose();
await CommonHelper.OpenLoadingAsync();
Global.UIManager.HideUI(UIType.BigTipsUI);
Global.ProcedureManager.ChangeProcedure(ProcedureType.尿Procedure);
}
Close().Forget();
} }
} }
} }

View File

@ -17,15 +17,23 @@ namespace ZC
public override void OnEnter() public override void OnEnter()
{ {
base.OnEnter(); base.OnEnter();
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_LiaoTianScene_unity);
CommonHelper.GetSceneBindingAsync((bind) => async UniTask Enter()
{ {
this.binding = bind; ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_LiaoTianScene_unity);
binding = GameObject.FindObjectOfType<SceneGameObjectBinding>(); await CommonHelper.CloseLoadingAsync();
go = binding.GetValue("老人");
go.OpenHighlight(); await CommonHelper.GetSceneBindingAsync((bind) =>
go.AddEventTrigger(EventTriggerType.PointerClick, ClickHiglight); {
}).Forget(); this.binding = bind;
binding = GameObject.FindObjectOfType<SceneGameObjectBinding>();
go = binding.GetValue("老人");
go.OpenHighlight();
go.AddEventTrigger(EventTriggerType.PointerClick, ClickHiglight);
});
}
Enter().Forget();
} }
private void ClickHiglight(BaseEventData arg0) private void ClickHiglight(BaseEventData arg0)
@ -189,10 +197,16 @@ namespace ZC
private void IntroduceUI_Callback() private void IntroduceUI_Callback()
{ {
Global.UIManager.HideUI(UIType.DialogueUI); async UniTask Close()
Global.UIManager.HideUI(UIType.IntroduceUI); {
Global.UIManager.HideUI(UIType.BasicInformationUI); await CommonHelper.OpenLoadingAsync();
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure); Global.UIManager.HideUI(UIType.DialogueUI);
Global.UIManager.HideUI(UIType.IntroduceUI);
Global.UIManager.HideUI(UIType.BasicInformationUI);
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure);
}
Close().Forget();
} }
} }
} }

View File

@ -13,10 +13,17 @@ namespace ZC
public override void OnEnter() public override void OnEnter()
{ {
base.OnEnter(); base.OnEnter();
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_ChouXueScene_unity);
var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI); async UniTask Enter()
introduceUI.SetData(ConstStr.尿, ConstStr.尿, IntroduceUI_Callback); {
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_ChouXueScene_unity);
await CommonHelper.CloseLoadingAsync();
var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
introduceUI.SetData(ConstStr.尿, ConstStr.尿, IntroduceUI_Callback);
}
Enter().Forget();
} }
private void IntroduceUI_Callback() private void IntroduceUI_Callback()
@ -108,8 +115,14 @@ namespace ZC
private void AnswerUI_Callback() private void AnswerUI_Callback()
{ {
Global.UIManager.CloseLast(); async UniTask Close()
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure); {
await CommonHelper.OpenLoadingAsync();
Global.UIManager.CloseLast();
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure);
}
Close().Forget();
} }
} }
} }

View File

@ -1,4 +1,7 @@
namespace ZC using Cysharp.Threading.Tasks;
using Unity.Loader;
namespace ZC
{ {
[Procedure(ProcedureType.返回体检场景Procedure)] [Procedure(ProcedureType.返回体检场景Procedure)]
class Procedure : ProcedureBase class Procedure : ProcedureBase
@ -6,7 +9,12 @@
public override void OnEnter() public override void OnEnter()
{ {
base.OnEnter(); base.OnEnter();
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity); async UniTask Enter()
{
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
await CommonHelper.CloseLoadingAsync();
}
Enter().Forget();
} }
} }
} }

View File

@ -8,12 +8,20 @@ namespace ZC
class Procedure : ProcedureBase class Procedure : ProcedureBase
{ {
TriggerEvent triggerEvent; TriggerEvent triggerEvent;
public override void OnEnter() public override void OnEnter()
{ {
base.OnEnter(); base.OnEnter();
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_MainScene_unity);
var mainUI = (MainUI)Global.UIManager.ShowUI(UIType.MainUI); async UniTask Enter()
mainUI.SetData(MainUI_Callback); {
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_MainScene_unity);
await CommonHelper.CloseLoadingAsync();
var mainUI = (MainUI)Global.UIManager.ShowUI(UIType.MainUI);
mainUI.SetData(MainUI_Callback);
}
Enter().Forget();
} }
void MainUI_Callback() void MainUI_Callback()
@ -38,9 +46,15 @@ namespace ZC
private void PlayerMoveToPoint() private void PlayerMoveToPoint()
{ {
triggerEvent.Dispose(); async UniTask Close()
Global.UIManager.HideUI(UIType.BigTipsUI); {
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure); triggerEvent.Dispose();
await CommonHelper.OpenLoadingAsync();
Global.UIManager.HideUI(UIType.BigTipsUI);
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure);
}
Close().Forget();
} }
} }
} }

View File

@ -1,7 +1,55 @@
namespace ZC using Cysharp.Threading.Tasks;
using DG.Tweening;
using UnityEngine.UI;
using TMPro;
namespace ZC
{ {
[UIType(UIType.BlackUI)] [UIType(UIType.BlackUI)]
public class BlackUI : UIBase public class BlackUI : UIBase
{ {
#region AutoGen_InitIon
public Image img_BG;
#endregion
public override void Init()
{
base.Init();
#region AutoGen_Init
img_BG = GetValue<Image>("img_BG");
#endregion
}
public async UniTask OpenAsync()
{
img_BG.DOFade(1, 1f);
await UniTask.Delay(1000);
}
public async UniTask CloseAsync()
{
img_BG.DOFade(0, 1f);
await UniTask.Delay(1000);
}
#region AutoGen_Method
#endregion
public override void Dispose()
{
base.Dispose();
#region AutoGen_Dispose
img_BG = null;
#endregion
}
} }
} }

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@ -1,3 +1,11 @@
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -51,6 +51,7 @@ namespace ZC
foreach (Transform tran in camera.transform.GetChild(0)) foreach (Transform tran in camera.transform.GetChild(0))
{ {
var itemGo = GameObject.Instantiate(btn_EquipItem.gameObject, btn_EquipItem.transform.parent); var itemGo = GameObject.Instantiate(btn_EquipItem.gameObject, btn_EquipItem.transform.parent);
itemGo.gameObject.SetActive(true);
var binding = itemGo.GetComponent<GameObjectBinding>(); var binding = itemGo.GetComponent<GameObjectBinding>();
binding.GetValue<Button>("btn_EquipItem").onClick.AddListener(() => binding.GetValue<Button>("btn_EquipItem").onClick.AddListener(() =>
{ {

View File

@ -112,6 +112,7 @@ namespace Unity.Loader
// //
CreateUI(); CreateUI();
Global.UIManager.ShowUI(UIType.BlackUI);
_isInitFinish = true; _isInitFinish = true;
this._procedureManager.ChangeProcedure(ProcedureType.Procedure); this._procedureManager.ChangeProcedure(ProcedureType.Procedure);
@ -122,12 +123,12 @@ namespace Unity.Loader
UIGameObjectFactory.CreateUI<AnalysisReportUI>(UIType.AnalysisReportUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnalysisReport_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<AnalysisReportUI>(UIType.AnalysisReportUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnalysisReport_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<BasicInformationUI>(UIType.BasicInformationUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBasicInformation_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<BasicInformationUI>(UIType.BasicInformationUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBasicInformation_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<BigTipsUI>(UIType.BigTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBigTips_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<BigTipsUI>(UIType.BigTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBigTips_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<BlackUI>(UIType.BlackUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBlack_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<BlackUI>(UIType.BlackUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBlack_prefab,UILayer.High);
UIGameObjectFactory.CreateUI<DialogueUI>(UIType.DialogueUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIDialogue_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<DialogueUI>(UIType.DialogueUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIDialogue_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<IntroduceUI>(UIType.IntroduceUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIIntroduce_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<IntroduceUI>(UIType.IntroduceUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIIntroduce_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<MainUI>(UIType.MainUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<MainUI>(UIType.MainUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<MinTipsUI>(UIType.MinTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMinTips_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<MinTipsUI>(UIType.MinTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMinTips_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<TaskListUI>(UIType.TaskListUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UITaskList_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<TaskListUI>(UIType.TaskListUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UITaskList_prefab,UILayer.Low);
UIGameObjectFactory.CreateUI<UrineSamplingUI>(UIType.UrineSamplingUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIUrineSampling_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<UrineSamplingUI>(UIType.UrineSamplingUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIUrineSampling_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<ModelDisplayUI>(UIType.ModelDisplayUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIModelDisplay_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<ModelDisplayUI>(UIType.ModelDisplayUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIModelDisplay_prefab,UILayer.Mid);
UIGameObjectFactory.CreateUI<AnswerUI>(UIType.AnswerUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnswer_prefab,UILayer.Mid); UIGameObjectFactory.CreateUI<AnswerUI>(UIType.AnswerUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnswer_prefab,UILayer.Mid);

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