增加黑屏过度
parent
1f2e8889aa
commit
c1dc76d2d4
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@ -12,7 +12,7 @@ GameObject:
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- component: {fileID: 2132094194892885705}
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- component: {fileID: 2132094194892885705}
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- component: {fileID: 6498830797524188334}
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- component: {fileID: 6498830797524188334}
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m_Layer: 5
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m_Layer: 5
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m_Name: Image
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m_Name: img_BG
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -58,7 +58,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 0.6039216}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_RaycastTarget: 0
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m_RaycastTarget: 0
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_Maskable: 1
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@ -167,11 +167,5 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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Datas:
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Datas:
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- name: btn_Start
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- name: img_BG
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go: {fileID: 0}
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go: {fileID: 904459869104082739}
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- name: txt_Score
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go: {fileID: 0}
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- name: txt_Progress
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go: {fileID: 0}
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- name: txt_Score
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go: {fileID: 0}
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Unity.Loader;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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using Object = UnityEngine.Object;
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using Object = UnityEngine.Object;
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@ -102,5 +103,17 @@ namespace ZC
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callback?.Invoke(binding);
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callback?.Invoke(binding);
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return binding;
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return binding;
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}
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}
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public static async UniTask OpenLoadingAsync()
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{
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var blackUI = Global.UIManager.GetUI<BlackUI>(UIType.BlackUI);
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await blackUI.OpenAsync();
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}
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public static async UniTask CloseLoadingAsync()
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{
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var blackUI = Global.UIManager.GetUI<BlackUI>(UIType.BlackUI);
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await blackUI.CloseAsync();
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}
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using Unity.Loader;
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using Cysharp.Threading.Tasks;
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using Unity.Loader;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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@ -8,13 +9,21 @@ namespace ZC
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class 体格检查Procedure : ProcedureBase
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class 体格检查Procedure : ProcedureBase
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{
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{
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TriggerEvent triggerEvent;
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TriggerEvent triggerEvent;
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public override void OnEnter()
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public override void OnEnter()
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{
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{
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base.OnEnter();
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base.OnEnter();
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
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var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
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async UniTask Enter()
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introduceUI.SetData(ConstStr.体格检查, ConstStr.体格检查介绍, IntroduceUI_Callback);
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{
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
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await CommonHelper.CloseLoadingAsync();
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var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
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introduceUI.SetData(ConstStr.体格检查, ConstStr.体格检查介绍, IntroduceUI_Callback);
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}
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Enter().Forget();
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}
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}
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private void IntroduceUI_Callback()
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private void IntroduceUI_Callback()
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@ -31,9 +40,15 @@ namespace ZC
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private void PlayerMoveToPoint()
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private void PlayerMoveToPoint()
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{
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{
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triggerEvent.Dispose();
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async UniTask Close()
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Global.UIManager.HideUI(UIType.BigTipsUI);
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{
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Global.ProcedureManager.ChangeProcedure(ProcedureType.常规血液与尿液分析Procedure);
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triggerEvent.Dispose();
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await CommonHelper.OpenLoadingAsync();
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Global.UIManager.HideUI(UIType.BigTipsUI);
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Global.ProcedureManager.ChangeProcedure(ProcedureType.常规血液与尿液分析Procedure);
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}
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Close().Forget();
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}
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}
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}
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}
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}
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}
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@ -17,15 +17,23 @@ namespace ZC
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public override void OnEnter()
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public override void OnEnter()
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{
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{
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base.OnEnter();
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base.OnEnter();
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_LiaoTianScene_unity);
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CommonHelper.GetSceneBindingAsync((bind) =>
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async UniTask Enter()
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{
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{
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this.binding = bind;
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_LiaoTianScene_unity);
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binding = GameObject.FindObjectOfType<SceneGameObjectBinding>();
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await CommonHelper.CloseLoadingAsync();
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go = binding.GetValue("老人");
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go.OpenHighlight();
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await CommonHelper.GetSceneBindingAsync((bind) =>
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go.AddEventTrigger(EventTriggerType.PointerClick, ClickHiglight);
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{
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}).Forget();
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this.binding = bind;
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binding = GameObject.FindObjectOfType<SceneGameObjectBinding>();
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go = binding.GetValue("老人");
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go.OpenHighlight();
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go.AddEventTrigger(EventTriggerType.PointerClick, ClickHiglight);
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});
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}
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Enter().Forget();
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}
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}
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private void ClickHiglight(BaseEventData arg0)
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private void ClickHiglight(BaseEventData arg0)
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@ -189,10 +197,16 @@ namespace ZC
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private void IntroduceUI_Callback()
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private void IntroduceUI_Callback()
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{
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{
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Global.UIManager.HideUI(UIType.DialogueUI);
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async UniTask Close()
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Global.UIManager.HideUI(UIType.IntroduceUI);
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{
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Global.UIManager.HideUI(UIType.BasicInformationUI);
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await CommonHelper.OpenLoadingAsync();
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Global.ProcedureManager.ChangeProcedure(ProcedureType.体格检查Procedure);
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Global.UIManager.HideUI(UIType.DialogueUI);
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Global.UIManager.HideUI(UIType.IntroduceUI);
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Global.UIManager.HideUI(UIType.BasicInformationUI);
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Global.ProcedureManager.ChangeProcedure(ProcedureType.体格检查Procedure);
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}
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Close().Forget();
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}
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}
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}
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}
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}
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}
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@ -13,10 +13,17 @@ namespace ZC
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public override void OnEnter()
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public override void OnEnter()
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{
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{
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base.OnEnter();
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base.OnEnter();
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_ChouXueScene_unity);
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var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
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async UniTask Enter()
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introduceUI.SetData(ConstStr.常规血液与尿液分析, ConstStr.常规血液与尿液分析介绍, IntroduceUI_Callback);
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{
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_ChouXueScene_unity);
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await CommonHelper.CloseLoadingAsync();
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var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
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introduceUI.SetData(ConstStr.常规血液与尿液分析, ConstStr.常规血液与尿液分析介绍, IntroduceUI_Callback);
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}
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Enter().Forget();
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}
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}
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private void IntroduceUI_Callback()
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private void IntroduceUI_Callback()
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@ -108,8 +115,14 @@ namespace ZC
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private void AnswerUI_Callback()
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private void AnswerUI_Callback()
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{
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{
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Global.UIManager.CloseLast();
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async UniTask Close()
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Global.ProcedureManager.ChangeProcedure(ProcedureType.返回体检场景Procedure);
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{
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await CommonHelper.OpenLoadingAsync();
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Global.UIManager.CloseLast();
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Global.ProcedureManager.ChangeProcedure(ProcedureType.返回体检场景Procedure);
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}
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Close().Forget();
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}
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}
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}
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}
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}
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}
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@ -1,4 +1,7 @@
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namespace ZC
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using Cysharp.Threading.Tasks;
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using Unity.Loader;
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namespace ZC
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{
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{
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[Procedure(ProcedureType.返回体检场景Procedure)]
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[Procedure(ProcedureType.返回体检场景Procedure)]
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class 返回体检场景Procedure : ProcedureBase
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class 返回体检场景Procedure : ProcedureBase
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public override void OnEnter()
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public override void OnEnter()
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{
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{
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base.OnEnter();
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base.OnEnter();
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
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async UniTask Enter()
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{
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
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await CommonHelper.CloseLoadingAsync();
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}
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Enter().Forget();
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}
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}
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}
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}
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}
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}
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class 首页Procedure : ProcedureBase
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class 首页Procedure : ProcedureBase
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{
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{
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TriggerEvent triggerEvent;
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TriggerEvent triggerEvent;
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public override void OnEnter()
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public override void OnEnter()
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{
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{
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base.OnEnter();
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base.OnEnter();
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_MainScene_unity);
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var mainUI = (MainUI)Global.UIManager.ShowUI(UIType.MainUI);
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async UniTask Enter()
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mainUI.SetData(MainUI_Callback);
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{
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_MainScene_unity);
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await CommonHelper.CloseLoadingAsync();
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var mainUI = (MainUI)Global.UIManager.ShowUI(UIType.MainUI);
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mainUI.SetData(MainUI_Callback);
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}
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Enter().Forget();
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}
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}
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void MainUI_Callback()
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void MainUI_Callback()
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@ -38,9 +46,15 @@ namespace ZC
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private void PlayerMoveToPoint()
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private void PlayerMoveToPoint()
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{
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{
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triggerEvent.Dispose();
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async UniTask Close()
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Global.UIManager.HideUI(UIType.BigTipsUI);
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{
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Global.ProcedureManager.ChangeProcedure(ProcedureType.基本资料填写Procedure);
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triggerEvent.Dispose();
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await CommonHelper.OpenLoadingAsync();
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Global.UIManager.HideUI(UIType.BigTipsUI);
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Global.ProcedureManager.ChangeProcedure(ProcedureType.基本资料填写Procedure);
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}
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Close().Forget();
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}
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}
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}
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}
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}
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}
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namespace ZC
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using Cysharp.Threading.Tasks;
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using DG.Tweening;
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using UnityEngine.UI;
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using TMPro;
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namespace ZC
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{
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{
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[UIType(UIType.BlackUI)]
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[UIType(UIType.BlackUI)]
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public class BlackUI : UIBase
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public class BlackUI : UIBase
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{
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{
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#region AutoGen_InitIon
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public Image img_BG;
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#endregion
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public override void Init()
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{
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base.Init();
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#region AutoGen_Init
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img_BG = GetValue<Image>("img_BG");
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#endregion
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}
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public async UniTask OpenAsync()
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{
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img_BG.DOFade(1, 1f);
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await UniTask.Delay(1000);
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}
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public async UniTask CloseAsync()
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{
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img_BG.DOFade(0, 1f);
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await UniTask.Delay(1000);
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}
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#region AutoGen_Method
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#endregion
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public override void Dispose()
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{
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base.Dispose();
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#region AutoGen_Dispose
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img_BG = null;
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#endregion
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}
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}
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}
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}
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}
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: dd9abc3083384dc5a310404193297e5c
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guid: dd9abc3083384dc5a310404193297e5c
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timeCreated: 1730991322
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -51,6 +51,7 @@ namespace ZC
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foreach (Transform tran in camera.transform.GetChild(0))
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foreach (Transform tran in camera.transform.GetChild(0))
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{
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{
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var itemGo = GameObject.Instantiate(btn_EquipItem.gameObject, btn_EquipItem.transform.parent);
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var itemGo = GameObject.Instantiate(btn_EquipItem.gameObject, btn_EquipItem.transform.parent);
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itemGo.gameObject.SetActive(true);
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var binding = itemGo.GetComponent<GameObjectBinding>();
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var binding = itemGo.GetComponent<GameObjectBinding>();
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binding.GetValue<Button>("btn_EquipItem").onClick.AddListener(() =>
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binding.GetValue<Button>("btn_EquipItem").onClick.AddListener(() =>
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{
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{
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@ -112,6 +112,7 @@ namespace Unity.Loader
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//
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//
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CreateUI();
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CreateUI();
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Global.UIManager.ShowUI(UIType.BlackUI);
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_isInitFinish = true;
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_isInitFinish = true;
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this._procedureManager.ChangeProcedure(ProcedureType.首页Procedure);
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this._procedureManager.ChangeProcedure(ProcedureType.首页Procedure);
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@ -122,12 +123,12 @@ namespace Unity.Loader
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UIGameObjectFactory.CreateUI<AnalysisReportUI>(UIType.AnalysisReportUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnalysisReport_prefab,UILayer.Mid);
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UIGameObjectFactory.CreateUI<AnalysisReportUI>(UIType.AnalysisReportUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnalysisReport_prefab,UILayer.Mid);
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UIGameObjectFactory.CreateUI<BasicInformationUI>(UIType.BasicInformationUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBasicInformation_prefab,UILayer.Mid);
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UIGameObjectFactory.CreateUI<BasicInformationUI>(UIType.BasicInformationUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBasicInformation_prefab,UILayer.Mid);
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UIGameObjectFactory.CreateUI<BigTipsUI>(UIType.BigTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBigTips_prefab,UILayer.Mid);
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UIGameObjectFactory.CreateUI<BigTipsUI>(UIType.BigTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBigTips_prefab,UILayer.Mid);
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UIGameObjectFactory.CreateUI<BlackUI>(UIType.BlackUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBlack_prefab,UILayer.Mid);
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UIGameObjectFactory.CreateUI<BlackUI>(UIType.BlackUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBlack_prefab,UILayer.High);
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UIGameObjectFactory.CreateUI<DialogueUI>(UIType.DialogueUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIDialogue_prefab,UILayer.Mid);
|
UIGameObjectFactory.CreateUI<DialogueUI>(UIType.DialogueUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIDialogue_prefab,UILayer.Mid);
|
||||||
UIGameObjectFactory.CreateUI<IntroduceUI>(UIType.IntroduceUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIIntroduce_prefab,UILayer.Mid);
|
UIGameObjectFactory.CreateUI<IntroduceUI>(UIType.IntroduceUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIIntroduce_prefab,UILayer.Mid);
|
||||||
UIGameObjectFactory.CreateUI<MainUI>(UIType.MainUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab,UILayer.Mid);
|
UIGameObjectFactory.CreateUI<MainUI>(UIType.MainUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab,UILayer.Mid);
|
||||||
UIGameObjectFactory.CreateUI<MinTipsUI>(UIType.MinTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMinTips_prefab,UILayer.Mid);
|
UIGameObjectFactory.CreateUI<MinTipsUI>(UIType.MinTipsUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMinTips_prefab,UILayer.Mid);
|
||||||
UIGameObjectFactory.CreateUI<TaskListUI>(UIType.TaskListUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UITaskList_prefab,UILayer.Mid);
|
UIGameObjectFactory.CreateUI<TaskListUI>(UIType.TaskListUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UITaskList_prefab,UILayer.Low);
|
||||||
UIGameObjectFactory.CreateUI<UrineSamplingUI>(UIType.UrineSamplingUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIUrineSampling_prefab,UILayer.Mid);
|
UIGameObjectFactory.CreateUI<UrineSamplingUI>(UIType.UrineSamplingUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIUrineSampling_prefab,UILayer.Mid);
|
||||||
UIGameObjectFactory.CreateUI<ModelDisplayUI>(UIType.ModelDisplayUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIModelDisplay_prefab,UILayer.Mid);
|
UIGameObjectFactory.CreateUI<ModelDisplayUI>(UIType.ModelDisplayUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIModelDisplay_prefab,UILayer.Mid);
|
||||||
UIGameObjectFactory.CreateUI<AnswerUI>(UIType.AnswerUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnswer_prefab,UILayer.Mid);
|
UIGameObjectFactory.CreateUI<AnswerUI>(UIType.AnswerUI,AssetConst.Assets_DemoGame_GameRes_UIPanel_UIAnswer_prefab,UILayer.Mid);
|
||||||
|
|
|
@ -38,7 +38,6 @@ RenderSettings:
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
|
--- !u!157 &3
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m_PrefabAsset: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_PresetInfoIsWorld: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 373951722}
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 373951722}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Father: {fileID: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!1 &391156909
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--- !u!1 &391156909
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1032,7 +1133,7 @@ RectTransform:
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m_Father: {fileID: 1770513432}
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m_Father: {fileID: 1770513432}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 114.3303, y: 0}
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m_SizeDelta: {x: 114.3303, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -1074,6 +1175,81 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 398980808}
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m_GameObject: {fileID: 398980808}
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m_CullTransparentMesh: 1
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--- !u!1 &615138895
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 615138896}
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- component: {fileID: 615138898}
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- component: {fileID: 615138897}
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--- !u!224 &615138896
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--- !u!114 &615138897
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--- !u!222 &615138898
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--- !u!1 &767437780
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--- !u!1 &767437780
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -1093,7 +1269,7 @@ GameObject:
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--- !u!224 &767437781
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@ -1803,8 +1979,8 @@ GameObject:
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@ -1832,36 +2008,6 @@ RectTransform:
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--- !u!114 &1098682775
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--- !u!222 &1098682776
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@ -1882,6 +2028,29 @@ CanvasGroup:
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--- !u!1 &1120902180
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@ -2281,8 +2450,8 @@ GameObject:
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@ -2369,8 +2531,8 @@ GameObject:
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- component: {fileID: 1258592574}
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m_Name: Min
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@ -2397,36 +2559,6 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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--- !u!222 &1258592577
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--- !u!222 &1258592577
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--- !u!1 &1419415540
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GameObject:
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@ -2770,7 +2925,7 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
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@ -2901,8 +3056,8 @@ GameObject:
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- component: {fileID: 1714431311}
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@ -2929,36 +3084,6 @@ RectTransform:
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--- !u!114 &1714431313
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--- !u!222 &1714431314
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--- !u!222 &1714431314
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--- !u!223 &1714431316
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--- !u!1 &1735912526
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--- !u!1 &1735912526
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GameObject:
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@ -4003,4 +4151,5 @@ SceneRoots:
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- {fileID: 373951726}
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- {fileID: 345598784}
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- {fileID: 345598784}
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||||||
|
|
Loading…
Reference in New Issue