From b83d31b944ddbc59450f44bbb43f11cf8b142792 Mon Sep 17 00:00:00 2001 From: zxl Date: Thu, 31 Oct 2024 16:55:45 +0800 Subject: [PATCH] =?UTF-8?q?fix=EF=BC=9A=E5=AE=8C=E5=96=84=E8=A1=A8?= =?UTF-8?q?=E6=A0=BC=E5=B7=A5=E5=85=B7=EF=BC=8C=E6=9B=B4=E6=94=B9=E4=B8=BA?= =?UTF-8?q?=E5=85=A8=E8=87=AA=E5=8A=A8=E7=94=9F=E6=88=90=EF=BC=8C=E9=81=BF?= =?UTF-8?q?=E5=85=8D=E6=89=8B=E5=86=99=E9=94=99=E8=AF=AF=EF=BC=88=E6=87=92?= =?UTF-8?q?=EF=BC=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 目前表格工具直接通过静态类ExcelManager进行访问; 所有的数据点击“表格数据生成”进行数据生成即可。 --- .../DemoGame/GameRes/ExcelManagerTemplate.txt | 10 + .../GameRes/ExcelManagerTemplate.txt.meta | 3 + Assets/DemoGame/GameRes/ExcelTemplate.txt | 31 + .../GameRes/UIPanel/ModelDisplayUI.prefab | 880 +++++++++++- .../DemoGame/GameRes/UIPanel/UIAnswer.prefab | 1276 ++++++++++++++++- .../DemoGame/GameScript/Editor/ExcelEditor.cs | 43 +- Assets/DemoGame/GameScript/Hotfix/Excel.meta | 3 - .../GameScript/Hotfix/Excel/ExcelManager.cs | 19 - .../Hotfix/Excel/ExcelManager.cs.meta | 3 - .../GameScript/Hotfix/UI/Logic/AnswerUI.cs | 20 + 10 files changed, 2220 insertions(+), 68 deletions(-) create mode 100644 Assets/DemoGame/GameRes/ExcelManagerTemplate.txt create mode 100644 Assets/DemoGame/GameRes/ExcelManagerTemplate.txt.meta delete mode 100644 Assets/DemoGame/GameScript/Hotfix/Excel.meta delete mode 100644 Assets/DemoGame/GameScript/Hotfix/Excel/ExcelManager.cs delete mode 100644 Assets/DemoGame/GameScript/Hotfix/Excel/ExcelManager.cs.meta diff --git a/Assets/DemoGame/GameRes/ExcelManagerTemplate.txt b/Assets/DemoGame/GameRes/ExcelManagerTemplate.txt new file mode 100644 index 0000000..e443e67 --- /dev/null +++ b/Assets/DemoGame/GameRes/ExcelManagerTemplate.txt @@ -0,0 +1,10 @@ +public static class ExcelManager +{ + #PRI_EXCELDATA# + #PUB_EXCELDATA# + + static ExcelManager() + { + #NEWDATA# + } +} \ No newline at end of file diff --git a/Assets/DemoGame/GameRes/ExcelManagerTemplate.txt.meta b/Assets/DemoGame/GameRes/ExcelManagerTemplate.txt.meta new file mode 100644 index 0000000..e89f429 --- /dev/null +++ b/Assets/DemoGame/GameRes/ExcelManagerTemplate.txt.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: dd2cdaa481c9440da988a9143b4fc0c1 +timeCreated: 1730363189 \ No newline at end of file diff --git a/Assets/DemoGame/GameRes/ExcelTemplate.txt b/Assets/DemoGame/GameRes/ExcelTemplate.txt index c4385d9..cf3c05b 100644 --- a/Assets/DemoGame/GameRes/ExcelTemplate.txt +++ b/Assets/DemoGame/GameRes/ExcelTemplate.txt @@ -1,5 +1,8 @@ +using System; using UnityEngine; using System.Collections.Generic; +using System.IO; +using Newtonsoft.Json; [System.Serializable] public class #CLASSNAME# @@ -11,4 +14,32 @@ public class #CLASSNAME# public class #CLASSNAME#s { public List<#CLASSNAME#> #LISTNAME# = new List<#CLASSNAME#>(); +} + +public class #CLASSNAME#Excel +{ + private const string _fileName = "#FILENAME#"; + private string _filePath; + private #CLASSNAME#s _datas; + public #CLASSNAME#s Datas => _datas; + + public TestDataExcel() + { + _filePath = $"{Application.streamingAssetsPath}/ExcelData/{_fileName}.json"; + var text = File.ReadAllText(_filePath); + _datas = JsonConvert.DeserializeObject<#CLASSNAME#s>(text); + } + + public #CLASSNAME# GetData(int id) + { + foreach (var testData in _datas.#LISTNAME#) + { + if (id == testData.Id) + { + return testData; + } + } + + throw new NullReferenceException(); + } } \ No newline at end of file diff --git a/Assets/DemoGame/GameRes/UIPanel/ModelDisplayUI.prefab b/Assets/DemoGame/GameRes/UIPanel/ModelDisplayUI.prefab index 093437c..9bfff47 100644 --- a/Assets/DemoGame/GameRes/UIPanel/ModelDisplayUI.prefab +++ b/Assets/DemoGame/GameRes/UIPanel/ModelDisplayUI.prefab @@ -25,13 +25,286 @@ Transform: m_GameObject: {fileID: 1173976201072181698} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - 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// [MenuItem("Tool/加载表格数据")] - // static void Load() - // { - // string path = $"{Application.streamingAssetsPath}/ExcelData/Test.json"; - // var allText = File.ReadAllText(path); - // var testData = JsonConvert.DeserializeObject(allText); - // Debug.Log($"{testData.TestList[0].Id} , {testData.TestList[0].Subject} , {testData.TestList[0].JX} "); - // } - + private static string excelManagerTemplatePath = $"{Application.dataPath}/DemoGame/GameRes/ExcelManagerTemplate.txt"; [MenuItem("Tool/表格数据生成")] static void Gen() @@ -54,6 +46,7 @@ namespace ZEditor } LoadExcelAndGenData(fileInfos); + GenExcelManager(fileInfos); } static void DeleteAndCreateFolder() @@ -119,6 +112,37 @@ namespace ZEditor File.WriteAllText(csPath, text); } + static void GenExcelManager(FileInfo[] fileInfos) + { + StringBuilder sb_Pri = new StringBuilder(); + StringBuilder sb_Pub = new StringBuilder(); + StringBuilder sb_New = new StringBuilder(); + foreach (var fileInfo in fileInfos) + { + if (fileInfo.Name.Contains(".meta")) + continue; + string fileName = fileInfo.Name.Replace(".xlsx", ""); + + var lower = fileName.ToLower(); + sb_Pri.AppendLine($"private static {fileName}DataExcel _{lower};"); + sb_Pub.AppendLine($"public static {fileName}DataExcel {fileName} => _{lower};"); + sb_New.AppendLine($"_{lower} = new {fileName}DataExcel();"); + } + + string text = File.ReadAllText(excelManagerTemplatePath); + text = text.Replace("#PRI_EXCELDATA#", sb_Pri.ToString()); + text = text.Replace("#PUB_EXCELDATA#", sb_Pub.ToString()); + text = text.Replace("#NEWDATA#", sb_New.ToString()); + + var csPath = $"{genCSPath}/ExcelManager.cs"; + if (!File.Exists(csPath)) + { + File.Create(csPath).Dispose(); + } + + File.WriteAllText(csPath, text); + } + /// /// 加载excel /// @@ -185,6 +209,7 @@ namespace ZEditor text = text.Replace("#CONSTCONTENT#", sb.ToString()); text = text.Replace("#LISTNAME#", $"{fileName}List"); + text = text.Replace("#FILENAME#", $"{fileName}"); string filePath = genCSPath + "/" + newName + ".cs"; if (!File.Exists(filePath)) diff --git a/Assets/DemoGame/GameScript/Hotfix/Excel.meta b/Assets/DemoGame/GameScript/Hotfix/Excel.meta deleted file mode 100644 index 914ead7..0000000 --- a/Assets/DemoGame/GameScript/Hotfix/Excel.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 8e614b932c9847d584e22e35f1ca60ef -timeCreated: 1730272067 \ No newline at end of file diff --git a/Assets/DemoGame/GameScript/Hotfix/Excel/ExcelManager.cs b/Assets/DemoGame/GameScript/Hotfix/Excel/ExcelManager.cs deleted file mode 100644 index 1938ccd..0000000 --- a/Assets/DemoGame/GameScript/Hotfix/Excel/ExcelManager.cs +++ /dev/null @@ -1,19 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using Newtonsoft.Json; -using UnityEngine; - -namespace ZC -{ - public class ExcelManager : MonoBehaviour - { - private void Awake() - { - // string path = $"{Application.streamingAssetsPath}/ExcelData/Test.json"; - // var allText = File.ReadAllText(path); - // var testData = JsonConvert.DeserializeObject(allText); - // Debug.Log($"{testData.List[0].Id} , {testData.List[0].Subject} , {testData.List[0].JX} "); - } - } -} \ No newline at end of file diff --git a/Assets/DemoGame/GameScript/Hotfix/Excel/ExcelManager.cs.meta b/Assets/DemoGame/GameScript/Hotfix/Excel/ExcelManager.cs.meta deleted file mode 100644 index 447b1de..0000000 --- a/Assets/DemoGame/GameScript/Hotfix/Excel/ExcelManager.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: f50b5ee5d5e84f6780c7b440e7e6cf18 -timeCreated: 1730272083 \ No newline at end of file diff --git a/Assets/DemoGame/GameScript/Hotfix/UI/Logic/AnswerUI.cs b/Assets/DemoGame/GameScript/Hotfix/UI/Logic/AnswerUI.cs index d9bf1f3..41c8f41 100644 --- a/Assets/DemoGame/GameScript/Hotfix/UI/Logic/AnswerUI.cs +++ b/Assets/DemoGame/GameScript/Hotfix/UI/Logic/AnswerUI.cs @@ -1,4 +1,5 @@ using TMPro; +using UnityEngine; using UnityEngine.UI; namespace ZC @@ -6,6 +7,7 @@ namespace ZC [UIType(UIType.AnswerUI)] public class AnswerUI : UIBase { + private Transform Answer; private TMP_Text txt_Title; private TMP_Text txt_TrueOption; private TMP_Text txt_JXContent; @@ -20,6 +22,14 @@ namespace ZC private Button btn_Last; private Button btn_Close; private Button btn_Next; + + // + private Transform Result; + private TMP_Text txt_TrueCount; + private TMP_Text txt_ScoreCount; + private TMP_Text txt_FalseCount; + private Button btn_TryAgain; + private Button btn_Finish; private QuestionBankData _bankData; @@ -42,6 +52,16 @@ namespace ZC btn_Last = _uiGameObjectBinding.GetValue("btn_Last").GetComponent