add 添加excel生成数据结构并缓存本地数据
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commit
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using UnityEngine;
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using System.Collections.Generic;
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[System.Serializable]
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public class #CLASSNAME#
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{
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#CONSTCONTENT#
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}
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[System.Serializable]
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public class #CLASSNAME#s
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{
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public List<#CLASSNAME#> #LISTNAME# = new List<#CLASSNAME#>();
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}
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fileFormatVersion: 2
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guid: d34c7b17da4c75c48979f4719bdd9e21
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -329,7 +329,7 @@ GameObject:
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- component: {fileID: 446002385128238495}
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- component: {fileID: 8769046888857752082}
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m_Layer: 5
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m_Name: UIHome
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m_Name: UIMain
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Aspose.Cells;
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using Aspose.Cells.Rendering;
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using Newtonsoft.Json;
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using Sirenix.OdinInspector.Editor;
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using Unity.VisualScripting;
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using UnityEditor;
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using UnityEngine;
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namespace ZEditor
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{
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public class ExcelEditor : Editor //OdinEditorWindow
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{
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private static string folderPath = $"{Application.streamingAssetsPath}/Excel/";
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private static string genPath = $"{Application.streamingAssetsPath}/ExcelData/";
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private static string genCSPath = $"{Application.dataPath}/DemoGame/GameScript/Hotfix/Generate/Excel2CS/";
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private static string templatePath = $"{Application.dataPath}/DemoGame/GameRes/ExcelTemplate.txt";
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[MenuItem("Tool/加载表格数据")]
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static void Load()
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{
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string path = $"{Application.streamingAssetsPath}/ExcelData/Test.json";
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var allText = File.ReadAllText(path);
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var testData = JsonConvert.DeserializeObject<TestDatas>(allText);
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Debug.Log($"{testData.TestList[0].Id} , {testData.TestList[0].Subject} , {testData.TestList[0].JX} ");
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}
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[MenuItem("Tool/表格数据生成")]
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static void Gen()
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{
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DirectoryInfo info = new DirectoryInfo(folderPath);
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var fileInfos = info.GetFiles();
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foreach (var fileInfo in fileInfos)
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{
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if (fileInfo.Name.Contains(".meta"))
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continue;
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// Debug.Log($"{fileInfo.FullName} , {fileInfo.Name}");
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string fileName = fileInfo.Name.Replace(".xlsx", "");
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LoadExcelAndCreateCS(fileInfo.FullName, fileName);
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LoadExcelAndCreateData(fileInfo.FullName, fileName);
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}
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}
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/// <summary>
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/// 加载excel
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/// </summary>
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/// <param name="path"></param>
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static void LoadExcelAndCreateCS(string path, string fileName)
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{
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//查找整个文档
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Workbook book = new Workbook(path);
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//获取一个工作表
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Worksheet sheet = book.Worksheets[0];
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List<string> zhuShi = new List<string>();
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List<string> name = new List<string>();
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List<string> typeStr = new List<string>();
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List<Type> type = new List<Type>();
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for (var i = 0; i < sheet.Cells.Rows.Count; i++)
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{
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for (var j = 0; j < sheet.Cells.Columns.Count; j++)
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{
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var cellsColumn = sheet.Cells[i + 2, j + 2].Value;
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if (cellsColumn == null)
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continue;
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string str = cellsColumn.ToString();
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if (i == 0)
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zhuShi.Add(str);
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else if (i == 1)
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name.Add(str);
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else if (i == 2)
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{
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typeStr.Add(str);
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type.Add(GetType(str));
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}
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else
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break;
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}
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}
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var text = File.ReadAllText(templatePath);
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var newName = fileName + "Data";
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text = text.Replace("#CLASSNAME#", newName);
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StringBuilder sb = new StringBuilder();
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for (var i = 0; i < zhuShi.Count; i++)
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{
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sb.AppendLine("/// <summary>");
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sb.AppendLine($"/// {zhuShi[i]}");
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sb.AppendLine("/// </summary>");
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string str = string.Empty;
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if (type[i] == typeof(string[]) || type[i] == typeof(float[]) || type[i] == typeof(bool[]))
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{
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var s = typeStr[i].Replace("[]", "");
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str = $"public List<{s}> {name[i]} = new List<{s}>();";
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}
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else
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{
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str = $"public {typeStr[i]} {name[i]};";
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}
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sb.AppendLine(str);
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}
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text = text.Replace("#CONSTCONTENT#", sb.ToString());
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text = text.Replace("#LISTNAME#", $"{fileName}List");
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Debug.Log(text);
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string filePath = genCSPath + "/" + newName + ".cs";
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if (!File.Exists(filePath))
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{
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File.Create(filePath).Dispose();
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}
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File.WriteAllText(filePath, text);
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}
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static void LoadExcelAndCreateData(string path, string fileName)
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{
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//查找整个文档
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Workbook book = new Workbook(path);
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//获取一个工作表
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Worksheet sheet = book.Worksheets[0];
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Debug.Log($"{sheet.Cells.Rows.Count}行 , {sheet.Cells.Columns.Count}列");
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// List<string> zhuShi = new List<string>();
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// List<string> name = new List<string>();
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// List<string> type = new List<string>();
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DataTable table = new DataTable();
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// table.Columns
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for (var i = 0; i < sheet.Cells.Rows.Count + 2; i++)
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{
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List<object> list = new List<object>();
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for (var j = 0; j < sheet.Cells.Columns.Count; j++)
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{
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if (i == 4)
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{
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string name = sheet.Cells[3, j + 2].Value.ToString();
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var typeName = sheet.Cells[4, j + 2].Value.ToString();
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Type type = GetType(typeName);
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// Debug.Log($"{name} {typeName} {type}");
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table.Columns.Add(name, type);
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}
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else if (i > 4)
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{
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var typeName = sheet.Cells[4, j + 2].Value.ToString();
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Type type = GetType(typeName);
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var cellsColumn = sheet.Cells[i, j + 2].Value;
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var cons = cellsColumn.ToString();
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if (type == typeof(string))
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{
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list.Add(cons);
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}
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else if (type == typeof(int))
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{
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int id = int.Parse(cons);
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list.Add(id);
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}
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else if (type == typeof(bool))
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{
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var b = bool.Parse(cons);
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list.Add(b);
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}
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else if (type == typeof(float))
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{
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var b = float.Parse(cons);
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list.Add(b);
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}
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// array
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else if (type == typeof(string[]))
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{
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var huanList = ZhuanHuanList(cons);
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list.Add(huanList.ToArray());
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}
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else if (type == typeof(float[]))
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{
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var huanList = ZhuanHuanList(cons);
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var tmp = new List<float>();
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foreach (var s in huanList)
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{
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var f = float.Parse(s);
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tmp.Add(f);
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}
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list.Add(tmp.ToArray());
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}
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else if (type == typeof(int[]))
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{
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var huanList = ZhuanHuanList(cons);
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var tmp = new List<int>();
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foreach (var s in huanList)
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{
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var f = int.Parse(s);
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tmp.Add(f);
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}
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list.Add(tmp.ToArray());
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}
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else if (type == typeof(bool[]))
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{
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var huanList = ZhuanHuanList(cons);
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var tmp = new List<bool>();
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foreach (var s in huanList)
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{
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var f = bool.Parse(s);
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tmp.Add(f);
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}
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list.Add(tmp.ToArray());
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}
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// Vector3 暂时不添加,因为不受支持,后续想办法处理一下
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// else if (type == typeof(Vector3) || type == typeof(Vector3[]))
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// {
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// var huanList = ZhuanHuanList_Vector3(cons);
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// if (huanList.Count > 1)
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// {
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// list.Add(huanList.ToArray());
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// }
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// else if (huanList.Count == 1)
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// {
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// list.Add(huanList[0]);
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// }
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// }
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else
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{
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list.Add(cellsColumn);
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}
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}
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}
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if (i > 4)
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{
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var objects = list.ToArray();
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table.Rows.Add(objects);
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}
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}
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var json = JsonConvert.SerializeObject(table);
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string newStr = "{" + $"\"{fileName}List\":" + json + "}";
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Debug.Log(newStr);
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string filePath = genPath + "/" + fileName + ".json";
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if (!File.Exists(filePath))
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{
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File.Create(filePath).Dispose();
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}
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File.WriteAllText(filePath, newStr);
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AssetDatabase.Refresh();
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}
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static List<string> ZhuanHuanList(string cons)
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{
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if (cons.Contains(";"))
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{
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cons = cons.Replace("\n", "");
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var strings = cons.Split(";");
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var tmp = strings.ToList();
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tmp.RemoveAt(tmp.Count - 1);
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return tmp;
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}
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else if (cons.Contains(","))
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{
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cons = cons.Replace("\n", "");
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var strings = cons.Split(",");
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var tmp = strings.ToList();
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tmp.RemoveAt(tmp.Count - 1);
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return tmp;
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}
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else
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{
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List<string> tmp = new List<string>();
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tmp.Add(cons);
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return tmp;
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}
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}
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static List<Vector3> ZhuanHuanList_Vector3(string cons)
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{
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List<Vector3> vecs = new List<Vector3>();
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if (cons.Contains(";"))
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{
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cons = cons.Replace("\n", "");
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var strings = cons.Split(";");
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var tmp = strings.ToList();
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tmp.RemoveAt(tmp.Count - 1);
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foreach (var s in tmp)
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{
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var vec = GenVec(s);
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vecs.Add(vec);
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}
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return vecs;
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}
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else
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{
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var vec = GenVec(cons);
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vecs.Add(vec);
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return vecs;
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}
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Vector3 GenVec(string str)
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{
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str = str.Replace("\n", "");
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var strings = str.Split(",");
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List<float> tmp = new List<float>();
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foreach (var s in strings)
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{
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var f = float.Parse(s);
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tmp.Add(f);
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}
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Vector3 vec = new Vector3(tmp[0], tmp[1], tmp[2]);
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return vec;
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}
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}
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static Type GetType(string name)
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{
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switch (name)
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{
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case "int":
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return typeof(int);
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break;
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case "int[]":
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return typeof(int[]);
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break;
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case "bool":
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return typeof(bool);
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break;
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case "bool[]":
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return typeof(bool[]);
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break;
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case "string":
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return typeof(string);
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break;
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case "Vector3":
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return typeof(Vector3);
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break;
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case "string[]":
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return typeof(string[]);
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break;
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case "float":
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return typeof(float);
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break;
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case "float[]":
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return typeof(float[]);
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break;
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case "Vector3[]":
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return typeof(Vector3[]);
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break;
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default:
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throw new ArgumentException();
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break;
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: c0f7a762595341c9903ed816bdab0e7b
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timeCreated: 1730191864
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fileFormatVersion: 2
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guid: 8e614b932c9847d584e22e35f1ca60ef
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timeCreated: 1730272067
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@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace ZC
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{
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public class ExcelManager : MonoBehaviour
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{
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private void Awake()
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{
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// string path = $"{Application.streamingAssetsPath}/ExcelData/Test.json";
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// var allText = File.ReadAllText(path);
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// var testData = JsonConvert.DeserializeObject<TestDatas>(allText);
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// Debug.Log($"{testData.List[0].Id} , {testData.List[0].Subject} , {testData.List[0].JX} ");
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}
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}
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}
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timeCreated: 1730272083
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Loading…
Reference in New Issue