mod:优化处理方式;
目前逻辑为: UI在面板上跟物体进行深度绑定,但是UI通过工厂进行创建; 场景物体在面板上跟物体进行深度绑定,但是场景物体通过工厂进行创建;pull/1/head
parent
958d5d48aa
commit
31e77ef272
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@ -1 +1 @@
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{"ChildData":[{"Title":"大众","Type":0,"parent":null,"ChildData":[{"Title":"宝来","Type":0,"parent":null,"ChildData":[]},{"Title":"帕沙特","Type":0,"parent":null,"ChildData":[]}]},{"Title":"长安","Type":0,"parent":null,"ChildData":[{"Title":"cs35","Type":0,"parent":null,"ChildData":[]},{"Title":"cs55","Type":0,"parent":null,"ChildData":[]},{"Title":"cs75","Type":0,"parent":null,"ChildData":[]}]},{"Title":"吉利","Type":0,"parent":null,"ChildData":[{"Title":"星瑞","Type":0,"parent":null,"ChildData":[]},{"Title":"几何","Type":0,"parent":null,"ChildData":[]}]}],"name":"","hideFlags":0}
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{"ChildData":[{"Title":"1.精神的撒打发打发","Type":0,"parent":null,"ChildData":[{"Title":"1.1.阿飞的方式方法","Type":0,"parent":null,"ChildData":[{"Title":"1.2.发的是凤飞飞","Type":0,"parent":null,"ChildData":[]}]}]},{"Title":"2.非官方的个人各方","Type":0,"parent":null,"ChildData":[{"Title":"2.1.丰富和提高提高电网","Type":0,"parent":null,"ChildData":[]},{"Title":"2.2.供热公司v的方法去外地","Type":0,"parent":null,"ChildData":[]},{"Title":"2.3.稳定个人观点v分","Type":0,"parent":null,"ChildData":[]},{"Title":"2.4.如果人工投入股市大幅","Type":0,"parent":null,"ChildData":[]}]},{"Title":"3.Greg突然感到十分发","Type":0,"parent":null,"ChildData":[{"Title":"3.1.而该人士对此娃娃","Type":0,"parent":null,"ChildData":[]},{"Title":"3.2.更高尚的人格力量地方","Type":0,"parent":null,"ChildData":[]},{"Title":"3.3.供电公司对方的身份","Type":0,"parent":null,"ChildData":[]},{"Title":"3.4.官方山豆根士大夫","Type":0,"parent":null,"ChildData":[]}]}]}
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@ -3,13 +3,14 @@ using UnityEngine;
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namespace ZC
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{
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public class GameObjectBase<T> : MonoBehaviour, IBehaviour //, ICreateBindingGo
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public class GameObjectBase<T> : MonoBehaviour, IBehaviour
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{
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private GameObject _go;
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private long _id;
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private long _id = 0;
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private bool _isDisposed;
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private bool _isPause;
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public GameObject go => this._go;
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GameObjectBinding _binding;
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public GameObjectBinding binding => _binding;
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public long Id => this._id;
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@ -17,20 +18,19 @@ namespace ZC
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public bool isPause => this._isPause;
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#region mono
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private void Awake()
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{
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_binding = gameObject.GetComponent<GameObjectBinding>();
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OnInit();
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}
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private void OnDestroy()
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public void SetID(long id)
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{
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OnDispose();
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if (_id != 0)
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throw new ArgumentException("id 不允许二次修改,一次固定的!");
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_id = id;
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}
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#endregion
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public virtual void OnInit()
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{
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this._isDisposed = false;
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@ -54,6 +54,7 @@ namespace ZC
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public virtual void OnDispose()
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{
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this._isDisposed = true;
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DestroyImmediate(this.gameObject);
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}
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}
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}
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@ -1,18 +1,43 @@
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using System.Collections.Generic;
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using Unity.Loader;
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using UnityEngine;
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namespace ZC
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{
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public static class GameObjectFactory
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{
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// public static T Create<T>(GameObject go = null) where T : GameObjectBase
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// {
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// var t = new T();
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// var id = t.GetHashCode();
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//
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// t.OnInit();
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// ZCGame.ObjectManager.Add(t);
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// return t;
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// }
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private static Transform parent;
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public static T CreateGameObject<T>(string path) where T : GameObjectBase<T>
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{
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var go = ResourcesLocalComponent.Instance.LoadGameObjectSync(path);
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if (parent == null)
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parent = Global.ObjectPool;
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go.transform.SetParent(parent);
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var objectBase = go.AddComponent<T>();
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objectBase.SetID(IDGenerator.Generate());
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Global.ObjectManager.Add(objectBase);
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return objectBase;
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}
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public static void DeleteGameObject(long id)
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{
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Global.ObjectManager.Remove(id);
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}
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}
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public static class UIGameObjectFactory
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{
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private static Transform parent;
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public static T CreateUI<T>(UIType uiType, string path, UILayer uiLayer) where T : UIBase
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{
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return Global.UIManager.CreateUI<T>(uiType, path, uiLayer);
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}
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public static void DeleteUI(UIType uiType)
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{
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Global.UIManager.DeleteUI(uiType);
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}
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}
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}
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@ -13,26 +13,31 @@ namespace ZC
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private static readonly long twepoch = 1288834974657L; // Twitter Snowflake算法中的自定义起始时间
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private static readonly long machineId = 1L; // 机器码,可以自定义
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static object o = new object();
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public static long Generate()
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{
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long timestamp = TimeGen();
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if (lastTimestamp == timestamp)
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lock (o)
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{
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sequence = (sequence + 1) & 4095L;
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if (sequence == 0)
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long timestamp = TimeGen();
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if (lastTimestamp == timestamp)
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{
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timestamp = TilNextMillis(lastTimestamp);
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sequence = (sequence + 1) & 4095L;
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if (sequence == 0)
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{
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timestamp = TilNextMillis(lastTimestamp);
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}
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}
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else
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{
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sequence = 0L;
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}
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}
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else
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{
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sequence = 0L;
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}
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lastTimestamp = timestamp;
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lastTimestamp = timestamp;
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return (timestamp - twepoch) << 22 | machineId << 12 | sequence;
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return (timestamp - twepoch) << 22 | machineId << 12 | sequence;
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}
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}
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private static long TilNextMillis(long lastTimestamp)
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@ -5,6 +5,7 @@ namespace ZC
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public interface ICreateBindingGo
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{
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GameObject go { get; }
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GameObjectBinding binding { get; }
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void SetGo(GameObject go);
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}
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@ -6,8 +6,39 @@ namespace ZC
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{
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}
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internal abstract class ManagerBase<T> : GameObjectBase<T>, IManager
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internal abstract class ManagerBase<T> : IBehaviour, IManager
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{
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private long _id = IDGenerator.Generate();
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private bool _isDisposed = false;
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private bool _isPause = false;
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public long Id => this._id;
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public bool isDisposed => this._isDisposed;
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public bool isPause => this._isPause;
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public virtual void OnInit()
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{
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}
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public virtual void OnUpdate(float dateTime)
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{
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}
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public virtual void OnPause()
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{
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this._isPause = true;
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}
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public virtual void OnResume()
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{
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this._isPause = false;
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}
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public virtual void OnDispose()
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{
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this._isDisposed = true;
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}
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}
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}
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@ -13,12 +13,11 @@ namespace ZC
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{
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base.OnInit();
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// string filePath = $"{Application.dataPath}/DemoGame/GameRes/Config/TaskListData.json";
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// var textAsset = ResourcesLocalComponent.Instance.LoadAssetSync<TextAsset>(AssetConst.Assets_DemoGame_GameRes_UIPanel_UIBattle_prefab);
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// // var json = File.ReadAllText(textAsset.text);
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// var datas = JsonConvert.DeserializeObject<TaskListDatas>(textAsset.text);
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// _datas = datas;
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// _datas.Init();
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string filePath = $"{Application.dataPath}/DemoGame/GameRes/Config/TaskListData.json";
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var textAsset = ResourcesLocalComponent.Instance.LoadAssetSync<TextAsset>(filePath);
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var datas = JsonConvert.DeserializeObject<TaskListDatas>(textAsset.text);
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_datas = datas;
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_datas.Init();
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}
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public void SetState(string title, TaskListType type)
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@ -7,6 +7,8 @@ namespace ZC
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[Procedure(ProcedureType.LoadingGameSceneProcedure)]
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class LoadingGameSceneProcedure : ProcedureBase
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{
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private TestZhongLi _testZhongLi;
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public override void OnEnter()
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{
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base.OnEnter();
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@ -14,14 +16,32 @@ namespace ZC
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UniTask.Create(async () =>
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{
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// await ResourcesLocalComponent.Instance.LoadSceneAsync(AssetConst.Assets_DemoGame_GameRes_Scene_Game_unity);
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var loadAssetAsync = await ResourcesLocalComponent.Instance.LoadAssetAndInsAsync(AssetConst.Assets_DemoGame_GameRes_Entity_Cube_prefab);
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Debug.Log("加载的是:" + loadAssetAsync);
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// var loadAssetAsync = await ResourcesLocalComponent.Instance.LoadAssetAndInsAsync(AssetConst.Assets_DemoGame_GameRes_Entity_Cube_prefab);
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// Debug.Log("加载的是:" + loadAssetAsync);
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_testZhongLi = GameObjectFactory.CreateGameObject<TestZhongLi>(AssetConst
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.Assets_DemoGame_GameRes_Entity_Cube_prefab);
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// ZCGame.ProcedureManager.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
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Global.UIManager.CreateUI(UIType.MainUI, AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab, UILayer.High);
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UIGameObjectFactory.CreateUI<MainUI>(UIType.MainUI,
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AssetConst.Assets_DemoGame_GameRes_UIPanel_UIMain_prefab, UILayer.High);
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}).Forget();
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}
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public override void OnUpdate(float dateTime)
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{
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base.OnUpdate(dateTime);
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if (Input.GetKeyDown(KeyCode.A))
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{
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GameObjectFactory.DeleteGameObject(_testZhongLi.Id);
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}
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if (Input.GetKeyDown(KeyCode.W))
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{
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_testZhongLi = GameObjectFactory.CreateGameObject<TestZhongLi>(AssetConst
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.Assets_DemoGame_GameRes_Entity_Cube_prefab);
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}
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}
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public override void OnLeave()
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{
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base.OnLeave();
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@ -19,6 +19,7 @@ namespace ZC
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{
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private Dictionary<ProcedureType, IProcedure> _procedures = new Dictionary<ProcedureType, IProcedure>();
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private IProcedure currentProcedure;
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public ProcedureType CurrentProcedureType => currentProcedure.procedureType;
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public override void OnInit()
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{
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@ -94,6 +95,5 @@ namespace ZC
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return null;
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}
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}
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}
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@ -29,7 +29,8 @@ namespace ZC
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{
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if (instance == null)
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{
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instance = new ResourcesLocalComponent();
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throw new NullReferenceException();
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// instance = new ResourcesLocalComponent();
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}
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return instance;
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@ -45,6 +46,8 @@ namespace ZC
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public ResourcesLocalComponent()
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{
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instance = this;
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resourcePackage = YooAssets.GetPackage("DefaultPackage");
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var transform = Global.Self.transform;
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@ -132,7 +135,8 @@ namespace ZC
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return loadAssetAsync.AssetObject;
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}
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public async UniTask<GameObject> LoadAssetAndInsAsync(string location, Transform parent = null, uint priority = 0)
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public async UniTask<GameObject> LoadAssetAndInsAsync(string location, Transform parent = null,
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uint priority = 0)
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{
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var loadAssetAsync = YooAssets.LoadAssetAsync(location, priority);
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while (!loadAssetAsync.IsDone)
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@ -146,7 +150,8 @@ namespace ZC
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return instantiateOperation.Result;
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}
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public async UniTask LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 100U, Action<float> callback = null)
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public async UniTask LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single,
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bool suspendLoad = false, uint priority = 100U, Action<float> callback = null)
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{
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var loadAssetAsync = YooAssets.LoadSceneAsync(location, sceneMode, suspendLoad, priority);
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while (!loadAssetAsync.IsDone)
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|
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|
@ -12,19 +12,20 @@ namespace ZC
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public void Update()
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{
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if (SystemInfo.supportsGyroscope)
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{
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var gyro = Input.gyro;
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gyro.enabled = true;
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Debug.Log($"{gyro.rotationRate} , {gyro.attitude}");
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// Camera.main.transform.Rotate(gyro.rotationRate);
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Camera.main.transform.rotation = gyro.attitude;
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Debug.Log($"raw: {Input.compass.rawVector}");
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}
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else
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{
|
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// Debug.Log("没找到?");
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}
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transform.Rotate(Vector3.up);
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// if (SystemInfo.supportsGyroscope)
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// {
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// var gyro = Input.gyro;
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// gyro.enabled = true;
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// Debug.Log($"{gyro.rotationRate} , {gyro.attitude}");
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// // Camera.main.transform.Rotate(gyro.rotationRate);
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// Camera.main.transform.rotation = gyro.attitude;
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// Debug.Log($"raw: {Input.compass.rawVector}");
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// }
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// else
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// {
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// // Debug.Log("没找到?");
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// }
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}
|
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}
|
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}
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|
@ -7,7 +7,8 @@ namespace ZC
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public interface IUIManager
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{
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TMP_FontAsset font { get; set; }
|
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IUI CreateUI(UIType uiType, string path, UILayer uiLayer);
|
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T CreateUI<T>(UIType uiType, string path, UILayer uiLayer) where T : UIBase;
|
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void DeleteUI(UIType uiType);
|
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|
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IUI ShowUI(UIType uiType);
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|
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|
|
|
@ -16,8 +16,8 @@ namespace ZC
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|
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public abstract class UIBase : MonoBehaviour, IUI
|
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{
|
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private bool _isPause;
|
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private bool _isActive;
|
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private bool _isPause = true;
|
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private bool _isActive = false;
|
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private CanvasGroup _group;
|
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|
||||
public bool isPause => _isPause;
|
||||
|
@ -31,15 +31,11 @@ namespace ZC
|
|||
|
||||
private void Awake()
|
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{
|
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_isPause = true;
|
||||
_isActive = false;
|
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_uiGameObjectBinding = GetComponent<GameObjectBinding>();
|
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Init();
|
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}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Dispose();
|
||||
}
|
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|
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#endregion
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|
@ -86,6 +82,7 @@ namespace ZC
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|||
{
|
||||
_isActive = false;
|
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_isPause = true;
|
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DestroyImmediate(this.gameObject);
|
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}
|
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}
|
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}
|
|
@ -52,32 +52,28 @@ namespace ZC
|
|||
}
|
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|
||||
|
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public IUI CreateUI(UIType uiType, string path, UILayer uiLayer)
|
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public T CreateUI<T>(UIType uiType, string path, UILayer uiLayer) where T : UIBase
|
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{
|
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var gameObject = ResourcesLocalComponent.Instance.LoadUIGameObjectSync(path, uiLayer);
|
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|
||||
// if (!this._types.TryGetValue(uiType, out var type))
|
||||
// {
|
||||
// throw new InvalidOperationException();
|
||||
// }
|
||||
//
|
||||
// if (Activator.CreateInstance(type, false) is not UIBase ui)
|
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// throw new NullReferenceException();
|
||||
// ui.SetGameObject(gameObject);
|
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var uiBase = gameObject.GetComponent<UIBase>();
|
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var uiBase = gameObject.AddComponent<T>();
|
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uiBase.Init();
|
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uiBase.Close();
|
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_uiDic.Add(uiType, uiBase);
|
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|
||||
//#if UNITY_EDITOR
|
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// view
|
||||
// var addComponent = gameObject.GetComponent<UIInfo>();
|
||||
// addComponent.SetStart(ui, this.font);
|
||||
//#endif
|
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|
||||
return uiBase;
|
||||
}
|
||||
|
||||
public void DeleteUI(UIType uiType)
|
||||
{
|
||||
if (_uiDic.TryGetValue(uiType, out var ui))
|
||||
{
|
||||
ui.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
}
|
||||
|
||||
public IUI ShowUI(UIType uiType)
|
||||
{
|
||||
if (_uiDic.TryGetValue(uiType, out var ui))
|
||||
|
|
|
@ -8,6 +8,8 @@ namespace Unity.Loader
|
|||
{
|
||||
public class Global : MonoBehaviour
|
||||
{
|
||||
private static Global _global;
|
||||
|
||||
private InitializePackage _initializePackage;
|
||||
|
||||
[SerializeField] EPlayMode playMode;
|
||||
|
@ -26,12 +28,13 @@ namespace Unity.Loader
|
|||
private Transform _objectPool;
|
||||
private bool isDisposed;
|
||||
private bool isPause;
|
||||
private bool _isInitFinish;
|
||||
private float gameTime;
|
||||
|
||||
public static Global _global;
|
||||
|
||||
private UIManager _uiManager;
|
||||
private ProcedureManager _procedureManager;
|
||||
private ObjectManager _objectManager;
|
||||
private ResourcesLocalComponent _resourcesLocalComponent;
|
||||
|
||||
public static Transform Self => _global.transform;
|
||||
|
@ -39,8 +42,13 @@ namespace Unity.Loader
|
|||
public static float GameTime => _global.gameTime;
|
||||
public static IUIManager UIManager => _global._uiManager;
|
||||
public static IProcedureManager ProcedureManager => _global._procedureManager;
|
||||
public static IObjectManager ObjectManager => _global._objectManager;
|
||||
public static IResourcesLocalComponent ResourcesLocalComponent => _global._resourcesLocalComponent;
|
||||
|
||||
#region 可视化
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region mono
|
||||
|
||||
|
@ -57,11 +65,14 @@ namespace Unity.Loader
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (this.isPause) return;
|
||||
if (!_isInitFinish || this.isPause) return;
|
||||
|
||||
this.gameTime += Time.fixedTime;
|
||||
updateTime?.Invoke(_globalData.runTimeStr);
|
||||
// Debug.Log($"{_globalData.runTimeStr}");
|
||||
|
||||
_procedureManager.OnUpdate(gameTime);
|
||||
// _uiManager.OnUpdate(gameTime);
|
||||
// _objectManager.OnUpdate(gameTime);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
@ -70,6 +81,7 @@ namespace Unity.Loader
|
|||
_globalData.Dispose();
|
||||
_procedureManager.OnDispose();
|
||||
_uiManager.OnDispose();
|
||||
_objectManager.OnDispose();
|
||||
|
||||
_resourcesLocalComponent.Dispose();
|
||||
Debug.Log("关闭应用了");
|
||||
|
@ -89,13 +101,16 @@ namespace Unity.Loader
|
|||
|
||||
AssemblyManager.Initialize();
|
||||
|
||||
this._resourcesLocalComponent = new ResourcesLocalComponent();
|
||||
this._objectManager = new ObjectManager();
|
||||
this._uiManager = new UIManager();
|
||||
this._procedureManager = new ProcedureManager();
|
||||
this._resourcesLocalComponent = new ResourcesLocalComponent();
|
||||
|
||||
_objectManager.OnInit();
|
||||
_uiManager.OnInit();
|
||||
_procedureManager.OnInit();
|
||||
|
||||
_isInitFinish = true;
|
||||
this._procedureManager.ChangeProcedure(ProcedureType.LoadingGameSceneProcedure);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,6 +38,7 @@ RenderSettings:
|
|||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
|
@ -3264,10 +3265,22 @@ PrefabInstance:
|
|||
propertyPath: m_Name
|
||||
value: IngameDebugConsole
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11414302, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
|
||||
propertyPath: m_Value
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11452418, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
|
||||
propertyPath: startMinimized
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11490438, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
|
||||
propertyPath: m_BlockingMask.m_Bits
|
||||
value: 55
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 22400762, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -0.000061035156
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 22426080, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
|
||||
propertyPath: m_AnchorMax.x
|
||||
value: 0
|
||||
|
@ -3276,6 +3289,10 @@ PrefabInstance:
|
|||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 22426080, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
|
||||
propertyPath: m_AnchorMin.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 22428984, guid: 67117722a812a2e46ab8cb8eafbf5f5e, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
|
|
Loading…
Reference in New Issue