Merge remote-tracking branch 'origin/master' into ttt
commit
258e9def05
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@ -0,0 +1,25 @@
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|||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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|
||||
public class ChangeScene : MonoBehaviour
|
||||
{
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||||
public string sceneName;
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||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GetComponent<Button>().onClick.AddListener(() =>
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||||
{
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||||
SceneManager.LoadScene(sceneName);
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||||
});
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||||
}
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||||
|
||||
// Update is called once per frame
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||||
void Update()
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||||
{
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||||
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}
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||||
}
|
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@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b3e68e711d3b0914ea809b9a27fbe9be
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,7 @@
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|||
fileFormatVersion: 2
|
||||
guid: 9ed5fdf790e8fd549b3b89325cb36e81
|
||||
PrefabImporter:
|
||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
|
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assetBundleVariant:
|
|
@ -1,3 +0,0 @@
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|||
fileFormatVersion: 2
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||||
guid: 48866e7cff064f6194616ba5cf992b7b
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||||
timeCreated: 1721367868
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@ -0,0 +1,145 @@
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine.UI;
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namespace ZC
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{
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[UIType(UIType.AnswerUI)]
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public class AnswerUI : UIBase
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{
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private TMP_Text txt_Title;
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private TMP_Text txt_TrueOption;
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private TMP_Text txt_JXContent;
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private TMP_Text txt_Label0;
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private TMP_Text txt_Label1;
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private TMP_Text txt_Label2;
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private TMP_Text txt_Label3;
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private Toggle tog_Option0;
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private Toggle tog_Option1;
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private Toggle tog_Option2;
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private Toggle tog_Option3;
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private Button btn_Last;
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private Button btn_Close;
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private Button btn_Next;
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private QuestionBankData _bankData;
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private int currentIndex = 0;
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public override void Init()
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{
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base.Init();
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txt_Title = _uiGameObjectBinding.GetValue("txt_Title").GetComponent<TMP_Text>();
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txt_TrueOption = _uiGameObjectBinding.GetValue("txt_TrueOption").GetComponent<TMP_Text>();
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txt_JXContent = _uiGameObjectBinding.GetValue("txt_JXContent").GetComponent<TMP_Text>();
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txt_Label0 = _uiGameObjectBinding.GetValue("txt_Label0").GetComponent<TMP_Text>();
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txt_Label1 = _uiGameObjectBinding.GetValue("txt_Label1").GetComponent<TMP_Text>();
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txt_Label2 = _uiGameObjectBinding.GetValue("txt_Label2").GetComponent<TMP_Text>();
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txt_Label3 = _uiGameObjectBinding.GetValue("txt_Label3").GetComponent<TMP_Text>();
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tog_Option0 = _uiGameObjectBinding.GetValue("tog_Option0").GetComponent<Toggle>();
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tog_Option1 = _uiGameObjectBinding.GetValue("tog_Option1").GetComponent<Toggle>();
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tog_Option2 = _uiGameObjectBinding.GetValue("tog_Option2").GetComponent<Toggle>();
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tog_Option3 = _uiGameObjectBinding.GetValue("tog_Option3").GetComponent<Toggle>();
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btn_Last = _uiGameObjectBinding.GetValue("btn_Last").GetComponent<Button>();
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btn_Close = _uiGameObjectBinding.GetValue("btn_Close").GetComponent<Button>();
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btn_Next = _uiGameObjectBinding.GetValue("btn_Next").GetComponent<Button>();
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btn_Last.onClick.AddListener(ClickLastButton);
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btn_Close.onClick.AddListener(ClickCloseButton);
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btn_Next.onClick.AddListener(ClickNextButton);
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// 读取题库
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_bankData = new QuestionBankData();
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}
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public override void Dispose()
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{
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base.Dispose();
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btn_Last.onClick.RemoveListener(ClickLastButton);
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btn_Close.onClick.RemoveListener(ClickCloseButton);
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btn_Next.onClick.RemoveListener(ClickNextButton);
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}
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private void ClickNextButton()
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{
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currentIndex++;
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SetUIContent(_bankData.AnswerDatas[currentIndex]);
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}
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private void ClickCloseButton()
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{
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throw new System.NotImplementedException();
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}
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private void ClickLastButton()
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{
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currentIndex--;
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SetUIContent(_bankData.AnswerDatas[currentIndex]);
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}
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public void SetQuestionBankData(QuestionBankData bankData)
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{
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this._bankData = bankData;
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}
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private void InitAnswer()
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{
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currentIndex = 0;
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SetUIContent(_bankData.AnswerDatas[currentIndex]);
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}
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private void SetUIContent(AnswerData data)
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{
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currentIndex = data.index;
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txt_Title.text = data.title;
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txt_Label0.text = data.options[0].content;
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txt_Label1.text = data.options[1].content;
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txt_Label2.text = data.options[2].content;
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txt_Label3.text = data.options[3].content;
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txt_TrueOption.text = data.trueOption;
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txt_JXContent.text = data.analyze;
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tog_Option0.isOn = false;
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tog_Option1.isOn = false;
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tog_Option2.isOn = false;
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tog_Option3.isOn = false;
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if (currentIndex >= _bankData.AnswerDatas.Count - 1) // 最后一题
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{
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btn_Next.gameObject.SetActive(false);
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// 提交按钮显示
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}
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else if (currentIndex <= 0) // 第一题
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{
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btn_Last.gameObject.SetActive(false);
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}
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else
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{
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btn_Last.gameObject.SetActive(true);
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btn_Next.gameObject.SetActive(true);
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}
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}
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}
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||||
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public class QuestionBankData
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{
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public List<AnswerData> AnswerDatas = new List<AnswerData>();
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||||
}
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||||
|
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public class AnswerData
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||||
{
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public int index;
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public string title;
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public List<OptionData> options = new List<OptionData>();
|
||||
public string trueOption;
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||||
public string analyze;
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||||
}
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||||
|
||||
public class OptionData
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||||
{
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||||
public string content;
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||||
|
||||
public bool isTrue;
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||||
// public string analyze;
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||||
}
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||||
}
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@ -0,0 +1,3 @@
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|||
fileFormatVersion: 2
|
||||
guid: 6671bdd083df41728c3ff3db6378756f
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||||
timeCreated: 1729952500
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|
@ -4,7 +4,7 @@ using UnityEngine;
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|||
namespace ZC
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||||
{
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
class UITypeAttribute: Attribute
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||||
class UITypeAttribute : Attribute
|
||||
{
|
||||
public UIType UIType { get; set; }
|
||||
|
||||
|
@ -26,10 +26,12 @@ namespace ZC
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|||
public bool isActive => _isActive;
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||||
|
||||
public GameObject self => _self;
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||||
protected GameObjectBinding _uiGameObjectBinding;
|
||||
|
||||
public void SetGameObject(GameObject gameObject, bool isPause = true, bool isActive = false)
|
||||
{
|
||||
this._self = gameObject;
|
||||
_uiGameObjectBinding = _self.GetComponent<GameObjectBinding>();
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||||
}
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||||
|
||||
public virtual void Init()
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||||
|
|
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|||
using System;
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||||
using System.Collections.Generic;
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||||
using Sirenix.OdinInspector;
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||||
using UnityEngine;
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||||
|
||||
namespace ZC
|
||||
{
|
||||
public class GameObjectBinding : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<GameObjectBindingData> Datas = new List<GameObjectBindingData>();
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||||
|
||||
public GameObject GetValue(string nameStr)
|
||||
{
|
||||
foreach (var data in Datas)
|
||||
{
|
||||
if (data.name == nameStr)
|
||||
{
|
||||
return data.go;
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||||
}
|
||||
}
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||||
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throw new NullReferenceException($"没有找到绑定这个名字的物体,name:{nameStr}");
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||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class GameObjectBindingData
|
||||
{
|
||||
[HorizontalGroup("aaa")] [LabelText("k"), LabelWidth(10)]
|
||||
public string name;
|
||||
|
||||
[HorizontalGroup("aaa")] [LabelText("v"), LabelWidth(10)] [OnValueChanged(nameof(OnValueChanged))]
|
||||
public GameObject go;
|
||||
|
||||
private void OnValueChanged()
|
||||
{
|
||||
if (go != null)
|
||||
name = go.name;
|
||||
else
|
||||
name = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 786137fdc2d9480690499e6f4964e8b2
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||||
timeCreated: 1729953001
|
|
@ -3,7 +3,8 @@
|
|||
public enum UIType
|
||||
{
|
||||
LoadingUI,
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||||
GameUI
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||||
GameUI,
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AnswerUI,
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||||
}
|
||||
|
||||
public enum UILayer
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||||
|
|
|
@ -14,6 +14,11 @@ namespace Unity.Loader
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|||
[SerializeField] private string packageName = "DefaultPackage";
|
||||
|
||||
ZCGame zcGame;
|
||||
|
||||
private float time;
|
||||
private GlobalData _globalData;
|
||||
|
||||
public GlobalData Data => _globalData;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -23,6 +28,21 @@ namespace Unity.Loader
|
|||
private void Start()
|
||||
{
|
||||
this._initializePackage = new InitializePackage(playMode, this.packageName, FinishCallback);
|
||||
|
||||
_globalData = new GlobalData();
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
time += Time.fixedTime;
|
||||
|
||||
// Debug.Log($"{_globalData.runTimeStr}");
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_globalData.Dispose();
|
||||
}
|
||||
|
||||
private void FinishCallback()
|
||||
|
|
|
@ -0,0 +1,27 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unity.Loader
|
||||
{
|
||||
public class GlobalData
|
||||
{
|
||||
private DateTime _startTime;
|
||||
|
||||
private TimeSpan _runTime => System.DateTime.Now - _startTime;
|
||||
public string runTimeStr => $"{_runTime:hh\\:mm\\:ss}";
|
||||
|
||||
private int _score;
|
||||
public int score => _score;
|
||||
|
||||
public GlobalData()
|
||||
{
|
||||
_startTime = DateTime.Now;
|
||||
_score = 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Debug.Log($"程序运行时长:{runTimeStr}");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5bf718765f6e4d30b3283ad77fed165b
|
||||
timeCreated: 1729868704
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(CharacterController))]
|
||||
public class PlayerMove : MonoBehaviour
|
||||
{
|
||||
private CharacterController _controller;
|
||||
[SerializeField] private float moveSpeed = 6.0f;
|
||||
|
||||
private Camera mainCamera;
|
||||
[SerializeField] private float rotateSpeed = 50;
|
||||
private float x, y;
|
||||
|
||||
//重力
|
||||
[SerializeField] private float gravity = 110f;
|
||||
[SerializeField] private float jumpSpeed = 8.0f;
|
||||
private Vector3 moveDirection = Vector3.zero;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_controller = GetComponent<CharacterController>();
|
||||
mainCamera = Camera.main;
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Move
|
||||
if (_controller.isGrounded)
|
||||
{
|
||||
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
|
||||
moveDirection = transform.TransformDirection(moveDirection);
|
||||
moveDirection *= moveSpeed;
|
||||
if (Input.GetButton("Jump"))
|
||||
moveDirection.y = jumpSpeed;
|
||||
}
|
||||
|
||||
moveDirection.y -= gravity * Time.deltaTime;
|
||||
_controller.Move(moveDirection * Time.deltaTime);
|
||||
|
||||
// Rotate
|
||||
if (Input.GetMouseButton(1))
|
||||
{
|
||||
y = Input.GetAxis("Mouse X");
|
||||
x = Input.GetAxis("Mouse Y");
|
||||
mainCamera.transform.eulerAngles +=
|
||||
new Vector3(-x * Time.deltaTime * rotateSpeed, 0, 0);
|
||||
transform.eulerAngles +=
|
||||
new Vector3(0, y * Time.deltaTime * rotateSpeed, 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e233961dc73a12f46b8d80c86a47d147
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -38,7 +38,6 @@ RenderSettings:
|
|||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
|
@ -1032,7 +1031,7 @@ RectTransform:
|
|||
m_Father: {fileID: 1770513432}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 114.3303, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
|
@ -1093,7 +1092,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &767437781
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2770,7 +2769,7 @@ RectTransform:
|
|||
m_Father: {fileID: 1923750501}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 10, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
|
@ -3780,7 +3779,7 @@ MonoBehaviour:
|
|||
m_UiScaleMode: 1
|
||||
m_ReferencePixelsPerUnit: 100
|
||||
m_ScaleFactor: 1
|
||||
m_ReferenceResolution: {x: 1080, y: 1920}
|
||||
m_ReferenceResolution: {x: 1920, y: 1080}
|
||||
m_ScreenMatchMode: 0
|
||||
m_MatchWidthOrHeight: 0
|
||||
m_PhysicalUnit: 3
|
||||
|
|
Loading…
Reference in New Issue