添加题库代码

pull/1/head
zc 2024-10-26 23:50:18 +08:00
parent 91c84e5df8
commit 178d93b78c
8 changed files with 223 additions and 10 deletions

View File

@ -0,0 +1,145 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine.UI;
namespace ZC
{
[UIType(UIType.AnswerUI)]
public class AnswerUI : UIBase
{
private TMP_Text txt_Title;
private TMP_Text txt_TrueOption;
private TMP_Text txt_JXContent;
private TMP_Text txt_Label0;
private TMP_Text txt_Label1;
private TMP_Text txt_Label2;
private TMP_Text txt_Label3;
private Toggle tog_Option0;
private Toggle tog_Option1;
private Toggle tog_Option2;
private Toggle tog_Option3;
private Button btn_Last;
private Button btn_Close;
private Button btn_Next;
private QuestionBankData _bankData;
private int currentIndex = 0;
public override void Init()
{
base.Init();
txt_Title = _uiGameObjectBinding.GetValue("txt_Title").GetComponent<TMP_Text>();
txt_TrueOption = _uiGameObjectBinding.GetValue("txt_TrueOption").GetComponent<TMP_Text>();
txt_JXContent = _uiGameObjectBinding.GetValue("txt_JXContent").GetComponent<TMP_Text>();
txt_Label0 = _uiGameObjectBinding.GetValue("txt_Label0").GetComponent<TMP_Text>();
txt_Label1 = _uiGameObjectBinding.GetValue("txt_Label1").GetComponent<TMP_Text>();
txt_Label2 = _uiGameObjectBinding.GetValue("txt_Label2").GetComponent<TMP_Text>();
txt_Label3 = _uiGameObjectBinding.GetValue("txt_Label3").GetComponent<TMP_Text>();
tog_Option0 = _uiGameObjectBinding.GetValue("tog_Option0").GetComponent<Toggle>();
tog_Option1 = _uiGameObjectBinding.GetValue("tog_Option1").GetComponent<Toggle>();
tog_Option2 = _uiGameObjectBinding.GetValue("tog_Option2").GetComponent<Toggle>();
tog_Option3 = _uiGameObjectBinding.GetValue("tog_Option3").GetComponent<Toggle>();
btn_Last = _uiGameObjectBinding.GetValue("btn_Last").GetComponent<Button>();
btn_Close = _uiGameObjectBinding.GetValue("btn_Close").GetComponent<Button>();
btn_Next = _uiGameObjectBinding.GetValue("btn_Next").GetComponent<Button>();
btn_Last.onClick.AddListener(ClickLastButton);
btn_Close.onClick.AddListener(ClickCloseButton);
btn_Next.onClick.AddListener(ClickNextButton);
// 读取题库
_bankData = new QuestionBankData();
}
public override void Dispose()
{
base.Dispose();
btn_Last.onClick.RemoveListener(ClickLastButton);
btn_Close.onClick.RemoveListener(ClickCloseButton);
btn_Next.onClick.RemoveListener(ClickNextButton);
}
private void ClickNextButton()
{
currentIndex++;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
private void ClickCloseButton()
{
throw new System.NotImplementedException();
}
private void ClickLastButton()
{
currentIndex--;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
public void SetQuestionBankData(QuestionBankData bankData)
{
this._bankData = bankData;
}
private void InitAnswer()
{
currentIndex = 0;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
private void SetUIContent(AnswerData data)
{
currentIndex = data.index;
txt_Title.text = data.title;
txt_Label0.text = data.options[0].content;
txt_Label1.text = data.options[1].content;
txt_Label2.text = data.options[2].content;
txt_Label3.text = data.options[3].content;
txt_TrueOption.text = data.trueOption;
txt_JXContent.text = data.analyze;
tog_Option0.isOn = false;
tog_Option1.isOn = false;
tog_Option2.isOn = false;
tog_Option3.isOn = false;
if (currentIndex >= _bankData.AnswerDatas.Count - 1) // 最后一题
{
btn_Next.gameObject.SetActive(false);
// 提交按钮显示
}
else if (currentIndex <= 0) // 第一题
{
btn_Last.gameObject.SetActive(false);
}
else
{
btn_Last.gameObject.SetActive(true);
btn_Next.gameObject.SetActive(true);
}
}
}
public class QuestionBankData
{
public List<AnswerData> AnswerDatas = new List<AnswerData>();
}
public class AnswerData
{
public int index;
public string title;
public List<OptionData> options = new List<OptionData>();
public string trueOption;
public string analyze;
}
public class OptionData
{
public string content;
public bool isTrue;
// public string analyze;
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6671bdd083df41728c3ff3db6378756f
timeCreated: 1729952500

View File

@ -4,7 +4,7 @@ using UnityEngine;
namespace ZC
{
[AttributeUsage(AttributeTargets.Class)]
class UITypeAttribute: Attribute
class UITypeAttribute : Attribute
{
public UIType UIType { get; set; }
@ -26,10 +26,12 @@ namespace ZC
public bool isActive => _isActive;
public GameObject self => _self;
protected GameObjectBinding _uiGameObjectBinding;
public void SetGameObject(GameObject gameObject, bool isPause = true, bool isActive = false)
{
this._self = gameObject;
_uiGameObjectBinding = _self.GetComponent<GameObjectBinding>();
}
public virtual void Init()

View File

@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace ZC
{
public class GameObjectBinding : MonoBehaviour
{
[SerializeField] private List<GameObjectBindingData> Datas = new List<GameObjectBindingData>();
public GameObject GetValue(string nameStr)
{
foreach (var data in Datas)
{
if (data.name == nameStr)
{
return data.go;
}
}
throw new NullReferenceException($"没有找到绑定这个名字的物体name{nameStr}");
}
}
[System.Serializable]
public class GameObjectBindingData
{
[HorizontalGroup("aaa")] [LabelText("k"), LabelWidth(10)]
public string name;
[HorizontalGroup("aaa")] [LabelText("v"), LabelWidth(10)] [OnValueChanged(nameof(OnValueChanged))]
public GameObject go;
private void OnValueChanged()
{
if (go != null)
name = go.name;
else
name = string.Empty;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 786137fdc2d9480690499e6f4964e8b2
timeCreated: 1729953001

View File

@ -3,7 +3,8 @@
public enum UIType
{
LoadingUI,
GameUI
GameUI,
AnswerUI,
}
public enum UILayer

View File

@ -16,7 +16,9 @@ namespace Unity.Loader
ZCGame zcGame;
private float time;
DateTime startTime;
private GlobalData _globalData;
public GlobalData Data => _globalData;
private void Awake()
{
@ -26,14 +28,21 @@ namespace Unity.Loader
private void Start()
{
this._initializePackage = new InitializePackage(playMode, this.packageName, FinishCallback);
startTime = System.DateTime.Now;
_globalData = new GlobalData();
}
private void Update()
{
time += Time.fixedTime;
var timeSpan = System.DateTime.Now - startTime;
Debug.Log($"{timeSpan:c}");
// Debug.Log($"{_globalData.runTimeStr}");
}
private void OnDestroy()
{
_globalData.Dispose();
}
private void FinishCallback()

View File

@ -1,20 +1,27 @@
using System;
using UnityEngine;
namespace Unity.Loader
{
public class GlobalData
{
private DateTime _startTime;
private DateTime _endTime;
private TimeSpan _runTime => System.DateTime.Now - _startTime;
public string runTimeStr => $"{_runTime:c}";
public string runTimeStr => $"{_runTime:hh\\:mm\\:ss}";
private int _score;
public int score => _score;
public GlobalData()
{
_startTime = DateTime.Now;
_score = 0;
}
public void Dispose()
{
Debug.Log($"程序运行时长:{runTimeStr}");
}
}
}