add 增加提示文本数据和编辑器
parent
bb427c1bd2
commit
055fbc3aeb
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@ -35,7 +35,7 @@ namespace ZEditor
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#region Win
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[MenuItem("Tool/****构建PC包****")]
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[MenuItem("Tool/Build/****构建PC包****")]
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public static void BuildPCGame()
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{
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Run(BuildTarget.StandaloneWindows, pc);
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@ -45,7 +45,7 @@ namespace ZEditor
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#region Android
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[MenuItem("Tool/****构建Android包****")]
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[MenuItem("Tool/Build/****构建Android包****")]
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public static void BuildAndroidGame()
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{
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Run(BuildTarget.Android, android);
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@ -55,7 +55,7 @@ namespace ZEditor
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#region WebGL
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[MenuItem("Tool/****构建WebGL包****")]
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[MenuItem("Tool/Build/****构建WebGL包****")]
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public static void BuildWebGLGame()
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{
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Run(BuildTarget.WebGL, webgl);
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@ -10,7 +10,7 @@ namespace ZEditor
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{
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public class QuestionEditor : OdinEditorWindow
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{
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[MenuItem("ZTools/QuestionEditor")]
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[MenuItem("Tool/题库编辑面板")]
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private static void OpenWindow()
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{
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GetWindow<QuestionEditor>().Show();
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@ -0,0 +1,65 @@
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using System.Collections.Generic;
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using System.IO;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Serialization;
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using ZC;
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namespace ZEditor
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{
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public class TipsEditor : OdinEditorWindow
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{
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[MenuItem("Tool/提示文本编辑面板")]
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private static void OpenWindow()
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{
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GetWindow<TipsEditor>().Show();
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}
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[FolderPath] public string savePath = "Assets/DemoGame/GameRes/Config";
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public string saveName = "TipsData";
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private string path => $"{savePath}/{saveName}.asset";
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public List<TipsSData> TipsSDatas = new List<TipsSData>();
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[Button("加载")]
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void LoadData(string fileName = "TipsData")
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{
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string filePath = $"{savePath}/{fileName}.asset";
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var loadAssetAtPath = AssetDatabase.LoadAssetAtPath<TipsData>(filePath);
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TipsSDatas = loadAssetAtPath.Datas;
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}
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[Button("保存")]
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void SaveData()
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{
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if (string.IsNullOrEmpty(savePath))
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{
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Debug.LogError("请填入正确路径!");
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return;
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}
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if (string.IsNullOrEmpty(saveName))
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{
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Debug.LogError("请填入正确文件名!");
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return;
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}
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if (!File.Exists(path))
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{
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var questionBankData = ScriptableObject.CreateInstance<TipsData>();
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questionBankData.Datas = new List<TipsSData>(TipsSDatas);
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AssetDatabase.CreateAsset(questionBankData, path);
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}
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else
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{
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var data = AssetDatabase.LoadAssetAtPath<TipsData>(path);
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data.Datas = TipsSDatas;
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}
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AssetDatabase.SaveAssets();
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// saveName = string.Empty;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3a443f39a7d44d278f913ebf519a2981
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timeCreated: 1730086555
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@ -0,0 +1,36 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ZC
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{
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public enum TipsDataType
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{
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}
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[System.Serializable]
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public class TipsData : ScriptableObject
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{
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public List<TipsSData> Datas = new List<TipsSData>();
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public string GetData(TipsDataType tipsType)
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{
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foreach (var tipsSData in Datas)
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{
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if (tipsSData.tipsType == tipsType)
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{
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return tipsSData.context;
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}
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}
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throw new NullReferenceException();
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}
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}
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[System.Serializable]
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public class TipsSData
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{
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public TipsDataType tipsType;
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public string context;
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: dfce79b435004412ba57aabd7d03e78e
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timeCreated: 1730085798
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