2024-10-24 16:16:57 +08:00
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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namespace ZC
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{
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internal class UIManager : ManagerBase<UIManager>, IUIManager
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{
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private Stack<UIBase> _uis = new Stack<UIBase>();
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private Dictionary<UIType, UIBase> _uiDic = new Dictionary<UIType, UIBase>();
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2024-11-07 23:51:24 +08:00
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// private Dictionary<UIType, Type> _types = new Dictionary<UIType, Type>();
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2024-10-24 16:16:57 +08:00
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public TMP_FontAsset font { get; set; }
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public override void OnInit()
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{
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base.OnInit();
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2024-11-07 23:51:24 +08:00
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// var types = new List<(Type, UITypeAttribute)>();
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// AssemblyManager.GetTypesInhertType<UITypeAttribute>(typeof(UIBase), types);
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// foreach (var (type, uiTypeAttribute) in types)
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// {
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// _types.Add(uiTypeAttribute.UIType, type);
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// }
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2024-10-24 16:16:57 +08:00
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}
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public override void OnUpdate(float time)
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{
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base.OnUpdate(time);
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foreach (var ui in _uis)
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{
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2024-11-07 23:51:24 +08:00
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ui.OnUpdate(time);
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2024-10-24 16:16:57 +08:00
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}
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}
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public override void OnPause()
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{
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base.OnPause();
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foreach (var ui in _uis)
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{
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ui.Pause();
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}
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}
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public override void OnResume()
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{
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base.OnResume();
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foreach (var ui in _uis)
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{
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ui.Resume();
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}
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}
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2024-11-08 17:25:44 +08:00
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public T CreateUI<T>(UIType uiType, string path, UILayer uiLayer) where T : UIBase
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2024-10-24 16:16:57 +08:00
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{
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var gameObject = ResourcesLocalComponent.Instance.LoadUIGameObjectSync(path, uiLayer);
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2024-11-08 17:25:44 +08:00
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var uiBase = gameObject.AddComponent<T>();
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2024-11-07 23:51:24 +08:00
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uiBase.Init();
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uiBase.Close();
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_uiDic.Add(uiType, uiBase);
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return uiBase;
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2024-10-24 16:16:57 +08:00
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}
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2024-11-08 17:25:44 +08:00
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public void DeleteUI(UIType uiType)
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{
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if (_uiDic.TryGetValue(uiType, out var ui))
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{
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ui.Dispose();
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}
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else
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{
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throw new NullReferenceException();
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}
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}
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2024-12-01 23:23:44 +08:00
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public IUI ShowOnlyUI(UIType uiType)
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{
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if (_uiDic.TryGetValue(uiType, out var ui))
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{
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CloseAll();
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_uis.Push(ui);
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ui.Open();
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return ui;
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}
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return null;
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}
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2024-10-24 16:16:57 +08:00
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public IUI ShowUI(UIType uiType)
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{
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if (_uiDic.TryGetValue(uiType, out var ui))
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{
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_uis.Push(ui);
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ui.Open();
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return ui;
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}
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return null;
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}
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public T GetUI<T>(UIType uiType) where T : UIBase
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{
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if (_uiDic.TryGetValue(uiType, out var ui))
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{
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if (ui is not T t)
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throw new InvalidCastException();
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return t;
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}
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return default;
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}
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public bool HideUI(UIType uiType)
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{
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if (_uiDic.TryGetValue(uiType, out var ui))
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{
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ui.Close();
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return true;
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}
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return false;
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}
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public IUI CloseLast()
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{
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if (_uis.Count > 0)
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{
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var ui = _uis.Pop();
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ui.Close();
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return ui;
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}
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return null;
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}
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public void CloseAll()
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{
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while (_uis.Count > 0)
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{
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var ui = _uis.Pop();
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ui.Close();
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}
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}
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}
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}
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