HAARFTE/Assets/DemoGame/GameScript/Hotfix/FloorBase/Interfaces.cs

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2024-10-24 16:16:57 +08:00
using UnityEngine;
namespace ZC
{
public interface ICreateBindingGo
{
GameObject go { get; }
void SetGo(GameObject go);
}
public interface IBehaviour
{
long Id { get; }
bool isDisposed { get; }
bool isPause { get; }
void OnInit();
void OnUpdate(float dateTime);
void OnPause();
void OnResume();
void OnDispose();
}
}