82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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namespace ZC
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{
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public static class CommonHelper
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{
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public static T FindChildDeep<T>(this Transform self, string name) where T : Object
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{
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Transform findDeep = null;
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FindDeep(self, name, ref findDeep);
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if (findDeep == null)
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{
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Debug.LogError("未找到此组件");
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}
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var component = findDeep.GetComponent<T>();
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return component;
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}
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static void FindDeep(Transform tran, string name, ref Transform transform)
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{
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if (tran.name == name)
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{
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transform = tran;
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return;
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}
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for (var i = 0; i < tran.childCount; i++)
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{
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FindDeep(tran.GetChild(i), name, ref transform);
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}
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}
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public static List<T> FindChildDeeps<T>(this Transform self) where T : Object
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{
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List<T> list = new List<T>();
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FindDeeps(self, ref list);
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if (list.Count <= 0)
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{
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Debug.LogError("未找到此组件");
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}
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return list;
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}
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static void FindDeeps<T>(Transform tran, ref List<T> list)
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{
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var component = tran.GetComponent<T>();
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if (component != null)
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list.Add(component);
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for (var i = 0; i < tran.childCount; i++)
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{
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FindDeeps(tran.GetChild(i), ref list);
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}
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}
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/// <summary>
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/// 判断是否在某个物体范围内(范围型判断,超出返回false)
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/// 基于MeshRender的实现方式
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/// </summary>
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/// <param name="tran"></param>
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/// <param name="self"></param>
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/// <returns></returns>
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public static bool IsInRangeAutoFix(Transform tran, Transform self)
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{
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var meshRenderer = tran.GetComponent<MeshRenderer>();
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Bounds rendererBounds = self.GetComponent<MeshRenderer>().bounds;
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Bounds colliderBounds = meshRenderer.bounds;
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bool rendererIsInsideBox = colliderBounds.Intersects(rendererBounds);
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return rendererIsInsideBox;
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}
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public static void ChangeProcedure(ProcedureType procedureType)
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{
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// ZCGame.ProcedureManager.ChangeProcedure(procedureType);
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}
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}
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}
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