2024-11-28 23:50:38 +08:00
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using Unity.Loader;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace ZC
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{
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[Procedure(ProcedureType.体格检查Procedure)]
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class 体格检查Procedure : ProcedureBase
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{
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public override void OnEnter()
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{
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base.OnEnter();
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ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
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2024-11-29 17:35:04 +08:00
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2024-12-02 17:42:16 +08:00
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var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
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2024-11-29 17:35:04 +08:00
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introduceUI.SetData(ConstStr.体格检查, ConstStr.体格检查介绍, IntroduceUI_Callback);
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2024-11-28 23:50:38 +08:00
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}
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private void IntroduceUI_Callback()
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{
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Global.UIManager.HideUI(UIType.IntroduceUI);
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2024-12-02 17:42:16 +08:00
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var bigTipsUI = (BigTipsUI)Global.UIManager.ShowUI(UIType.BigTipsUI);
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2024-11-28 23:50:38 +08:00
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bigTipsUI.SetData(ConstStr.移动到护士身边进行老人的体格检查);
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var binding = GameObject.FindObjectOfType<SceneGameObjectBinding>();
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2024-12-01 23:23:44 +08:00
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var gameObject = binding.GetValue("常规血液与尿液分析点");
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2024-11-29 17:35:04 +08:00
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var triggerEvent = gameObject.GetOrAddComponent<TriggerEvent>();
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2024-11-28 23:50:38 +08:00
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triggerEvent.SetData(PlayerMoveToPoint);
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}
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private void PlayerMoveToPoint()
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{
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Global.UIManager.HideUI(UIType.BigTipsUI);
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2024-12-02 17:42:16 +08:00
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Global.ProcedureManager.ChangeProcedure(ProcedureType.常规血液与尿液分析Procedure);
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2024-11-28 23:50:38 +08:00
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}
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}
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}
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