HAARFTE/Assets/DemoGame/GameScript/Hotfix/Procedure/Logic/基本资料填写Procedure.cs

114 lines
4.7 KiB
C#
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2024-11-28 23:50:38 +08:00
using System;
using Unity.Loader;
using UnityEngine;
using UnityEngine.EventSystems;
namespace ZC
{
[Procedure(ProcedureType.基本资料填写Procedure)]
class Procedure : ProcedureBase
{
GameObject go;
public override void OnEnter()
{
base.OnEnter();
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_LiaoTianScene_unity);
var binding = GameObject.FindObjectOfType<SceneGameObjectBinding>();
go = binding.GetValue("老人");
go.OpenHighlight();
go.AddEventTrigger(EventTriggerType.PointerClick, ClickHiglight);
}
private void ClickHiglight(BaseEventData arg0)
{
go.CloseHighlight();
go.RemoveEventTrigger();
var basicInformationUI = (BasicInformationUI)Global.UIManager.ShowUI(UIType.BasicInformationUI);
basicInformationUI.SetData(BasicInformationUI_TianXie, BasicInformationUI_Callback);
}
private void BasicInformationUI_TianXie(BasicInformationUIActionType obj)
{
switch (obj)
{
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.穿:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.退:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
case BasicInformationUIActionType.:
break;
default:
throw new ArgumentOutOfRangeException(nameof(obj), obj, null);
}
}
private void BasicInformationUI_Callback()
{
var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
introduceUI.SetData(ConstStr.,ConstStr.,IntroduceUI_Callback);
}
private void IntroduceUI_Callback()
{
Global.UIManager.HideUI(UIType.IntroduceUI);
Global.ProcedureManager.ChangeProcedure(ProcedureType.Procedure);
}
}
}