HAARFTE/Assets/DemoGame/GameRes/ExcelTemplate.txt

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using System;
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
[System.Serializable]
public class #CLASSNAME#
{
#CONSTCONTENT#
}
[System.Serializable]
public class #CLASSNAME#s
{
public List<#CLASSNAME#> #LISTNAME# = new List<#CLASSNAME#>();
}
public class #CLASSNAME#Excel
{
private const string _fileName = "#FILENAME#";
private string _filePath;
private #CLASSNAME#s _datas;
public #CLASSNAME#s Datas => _datas;
public TestDataExcel()
{
_filePath = $"{Application.streamingAssetsPath}/ExcelData/{_fileName}.json";
var text = File.ReadAllText(_filePath);
_datas = JsonConvert.DeserializeObject<#CLASSNAME#s>(text);
}
public #CLASSNAME# GetData(int id)
{
foreach (var testData in _datas.#LISTNAME#)
{
if (id == testData.Id)
{
return testData;
}
}
throw new NullReferenceException();
}
}