16 lines
301 B
C#
16 lines
301 B
C#
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using System;
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using UnityEngine;
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namespace ZC
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{
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public class LookAtTran : MonoBehaviour
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{
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[SerializeField] Transform target;
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private void Update()
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{
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transform.LookAt(target);
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transform.localEulerAngles += Vector3.up * 180;
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}
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}
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}
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