HAARFTE/Assets/DemoGame/GameScript/Hotfix/Procedure/Logic/体格检查Procedure.cs

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C#
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using Unity.Loader;
using UnityEngine;
using UnityEngine.EventSystems;
namespace ZC
{
[Procedure(ProcedureType.体格检查Procedure)]
class Procedure : ProcedureBase
{
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TriggerEvent triggerEvent;
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public override void OnEnter()
{
base.OnEnter();
ResourcesLocalComponent.Instance.LoadScene(AssetConst.Assets_DemoGame_GameRes_Scene_HuShiTaiScene_unity);
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var introduceUI = (IntroduceUI)Global.UIManager.ShowUI(UIType.IntroduceUI);
introduceUI.SetData(ConstStr., ConstStr., IntroduceUI_Callback);
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}
private void IntroduceUI_Callback()
{
Global.UIManager.HideUI(UIType.IntroduceUI);
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var bigTipsUI = (BigTipsUI)Global.UIManager.ShowUI(UIType.BigTipsUI);
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bigTipsUI.SetData(ConstStr.);
var binding = GameObject.FindObjectOfType<SceneGameObjectBinding>();
var gameObject = binding.GetValue("常规血液与尿液分析点");
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triggerEvent = gameObject.GetOrAddComponent<TriggerEvent>();
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triggerEvent.SetData(PlayerMoveToPoint);
}
private void PlayerMoveToPoint()
{
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triggerEvent.Dispose();
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Global.UIManager.HideUI(UIType.BigTipsUI);
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Global.ProcedureManager.ChangeProcedure(ProcedureType.尿Procedure);
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}
}
}