HAARFTE/Assets/DemoGame/GameScript/Loader/Global.cs

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using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
using YooAsset;
using ZC;
namespace Unity.Loader
{
public class Global : MonoBehaviour
{
private InitializePackage _initializePackage;
[SerializeField] EPlayMode playMode;
[SerializeField] private string packageName = "DefaultPackage";
ZCGame zcGame;
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private float time;
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private GlobalData _globalData;
public GlobalData Data => _globalData;
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// Action
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public static Action<string> updateTime;
public static Action<string> updateScore;
public static Action<string> updateProgress;
private Transform _objectPool;
private bool isDisposed;
private bool isPause;
private float gameTime;
public static Global _global;
private ObjectManager _objectManager;
private UIManager _uiManager;
private ProcedureManager _procedureManager;
private ResourcesLocalComponent _resourcesLocalComponent;
public static Transform ObjectPool => _global._objectPool;
public static float GameTime => _global.gameTime;
public static IObjectManager ObjectManager => _global._objectManager;
public static IUIManager UIManager => _global._uiManager;
public static IProcedureManager ProcedureManager => _global._procedureManager;
public static IResourcesLocalComponent ResourcesLocalComponent => _global._resourcesLocalComponent;
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private void Awake()
{
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_global = this;
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DontDestroyOnLoad(this.gameObject);
}
private void Start()
{
this._initializePackage = new InitializePackage(playMode, this.packageName, FinishCallback);
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_globalData = new GlobalData();
}
private void Update()
{
time += Time.fixedTime;
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updateTime?.Invoke(_globalData.runTimeStr);
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// Debug.Log($"{_globalData.runTimeStr}");
}
private void OnDestroy()
{
_globalData.Dispose();
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}
private void FinishCallback()
{
// yoo init finish
Debug.Log($"yoo init finish {DateTime.Now}");
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this._objectPool = transform.Find("ObjectPool");
this.isDisposed = false;
this.isPause = false;
AssemblyManager.Initialize();
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}
}
}