Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GF", "GF.csproj", "{41715fdb-afa0-1e17-bc86-7e142a21ecfa}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityGameFramework.Runtime", "UnityGameFramework.Runtime.csproj", "{439b4e44-775f-84c1-61ff-2fceaf103597}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{d3e4a03b-8261-0a23-d46d-44ebbaf70f90}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityGameFramework.Editor", "UnityGameFramework.Editor.csproj", "{642c691c-ba7a-ec15-63ca-fc90d2519666}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{95f05100-6269-e55b-b2d7-2e5d28945b90}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {41715fdb-afa0-1e17-bc86-7e142a21ecfa}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {41715fdb-afa0-1e17-bc86-7e142a21ecfa}.Debug|Any CPU.Build.0 = Debug|Any CPU {439b4e44-775f-84c1-61ff-2fceaf103597}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {439b4e44-775f-84c1-61ff-2fceaf103597}.Debug|Any CPU.Build.0 = Debug|Any CPU {d3e4a03b-8261-0a23-d46d-44ebbaf70f90}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {d3e4a03b-8261-0a23-d46d-44ebbaf70f90}.Debug|Any CPU.Build.0 = Debug|Any CPU {642c691c-ba7a-ec15-63ca-fc90d2519666}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {642c691c-ba7a-ec15-63ca-fc90d2519666}.Debug|Any CPU.Build.0 = Debug|Any CPU {95f05100-6269-e55b-b2d7-2e5d28945b90}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {95f05100-6269-e55b-b2d7-2e5d28945b90}.Debug|Any CPU.Build.0 = Debug|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal