Framwork/Assets/Scripts/Runtime/Game.cs

36 lines
1.6 KiB
C#

using System;
using HK;
using Runtime.Produce;
using UnityEngine;
namespace Runtime
{
public class GameData : ManagerBase<GameData>
{
public ShoppingCart shoppingCart = new ShoppingCart();
}
public class Game : MonoBehaviour
{
private void Awake()
{
UIManager.Instance.LoadUI(nameof(HomeUI), AssetConst.Assets_Res_Prefab_UI_HomeUI_prefab);
UIManager.Instance.LoadUI(nameof(AgreementUI), AssetConst.Assets_Res_Prefab_UI_AgreementUI_prefab);
UIManager.Instance.LoadUI(nameof(ThemeUI), AssetConst.Assets_Res_Prefab_UI_ThemeUI_prefab);
UIManager.Instance.LoadUI(nameof(ChooseProductUI), AssetConst.Assets_Res_Prefab_UI_ChooseProductUI_prefab);
UIManager.Instance.LoadUI(nameof(ProductUI), AssetConst.Assets_Res_Prefab_UI_ProductUI_prefab);
UIManager.Instance.LoadUI(nameof(ShoppingCartUI), AssetConst.Assets_Res_Prefab_UI_ShoppingCartUI_prefab);
UIManager.Instance.LoadUI(nameof(SubmitMessageUI), AssetConst.Assets_Res_Prefab_UI_SubmitMessageUI_prefab);
UIManager.Instance.LoadUI(nameof(PrintReceiptUI), AssetConst.Assets_Res_Prefab_UI_PrintReceiptUI_prefab);
UIManager.Instance.LoadUI(nameof(SettingUI), AssetConst.Assets_Res_Prefab_UI_SettingUI_prefab);
ProcedureManager.Instance.ClearProcedures();
ProcedureManager.Instance.AddProcedure(nameof(StartGameProcedure), new StartGameProcedure());
}
private void Start()
{
ProcedureManager.Instance.StartProcedure(nameof(StartGameProcedure));
}
}
}