Framwork/Assets/Scripts/Base/Res/ResourcesComponent.cs

71 lines
2.7 KiB
C#

// using Cysharp.Threading.Tasks;
// using UnityEngine;
// using UnityEngine.SceneManagement;
// using YooAsset;
//
// namespace Unity.Loader
// {
// public interface IResourcesComponent
// {
// //
// UniTask<T> LoadAssetAsync<T>(string location, uint priority = 0) where T : UnityEngine.Object;
// UniTask<Object> LoadAssetAsync(string location, uint priority = 0);
// UniTask LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 100);
// }
//
// public class ResourcesComponent : IResourcesComponent
// {
// private static ResourcesComponent instance;
//
// public static ResourcesComponent Instance
// {
// get
// {
// if (instance == null)
// {
// instance = new ResourcesComponent();
// }
//
// return instance;
// }
// }
//
// public async UniTask<T> LoadAssetAsync<T>(string location, uint priority = 0) where T : UnityEngine.Object
// {
// var loadAssetAsync = YooAssets.LoadAssetAsync<T>(location, priority);
// while (!loadAssetAsync.IsDone)
// {
// Debug.Log($"加载{location}中,进度:{loadAssetAsync.Progress}");
// await UniTask.Yield();
// }
//
// var assetObject = loadAssetAsync.AssetObject as T;
// Debug.Log($"{location} 加载完成 : {assetObject}");
// return assetObject;
// }
//
// public async UniTask<Object> LoadAssetAsync(string location, uint priority = 0)
// {
// var loadAssetAsync = YooAssets.LoadAssetAsync(location, priority);
// while (!loadAssetAsync.IsDone)
// {
// Debug.Log($"加载{location}中,进度:{loadAssetAsync.Progress}");
// await UniTask.Yield();
// }
//
// Debug.Log($"{location} 加载完成 : {loadAssetAsync}");
// return loadAssetAsync.AssetObject;
// }
//
// public async UniTask LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, bool suspendLoad = false, uint priority = 100)
// {
// var loadAssetAsync = YooAssets.LoadSceneAsync(location, sceneMode, suspendLoad, priority);
// while (!loadAssetAsync.IsDone)
// {
// Debug.Log($"加载{location}中,进度:{loadAssetAsync.Progress}");
// await UniTask.Yield();
// }
// Debug.Log($"{location} 场景加载完成");
// }
// }
// }