Framwork/Assets/Scripts/Runtime/UI/Logic/ShoppingCartUI.cs

60 lines
1.5 KiB
C#

using UnityEngine.UI;
using TMPro;
using UnityEngine;
namespace HK
{
public class ShoppingCartUI : UIBase
{
[SerializeField] private UpMenuItem goUpMenu;
[SerializeField] private TMP_Text txtQuantity;
[SerializeField] private TMP_Text txtSubtotal;
[SerializeField] private TMP_Text txtDiscount;
[SerializeField] private TMP_Text txtAmount;
[SerializeField] private Button btnConfirm;
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
goUpMenu = GetValue<UpMenuItem>("goUpMenu");
txtQuantity = GetValue<TMP_Text>("txtQuantity");
txtSubtotal = GetValue<TMP_Text>("txtSubtotal");
txtDiscount = GetValue<TMP_Text>("txtDiscount");
txtAmount = GetValue<TMP_Text>("txtAmount");
btnConfirm = GetValue<Button>("btnConfirm");
btnConfirm.onClick.AddListener(OnClickbtnConfirm);
#endregion
}
#region AutoGen_Method
private void OnClickbtnConfirm()
{
}
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
btnConfirm.onClick.RemoveListener(OnClickbtnConfirm);
goUpMenu = null;
txtQuantity = null;
txtSubtotal = null;
txtDiscount = null;
txtAmount = null;
btnConfirm = null;
#endregion
}
}
}