Framwork/Assets/Scripts/Runtime/UI/Item/Product4LineItem.cs

49 lines
989 B
C#

using Runtime.UI.Other;
using UnityEngine.UI;
using TMPro;
using UnityEngine;
namespace HK
{
public class Product4LineItem : UIItemBase
{
[SerializeField] private Button btnNext;
[SerializeField] private NotebookLineBar NotebookLineBar;
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
btnNext = GetValue<Button>("btnNext");
NotebookLineBar = GetValue<NotebookLineBar>("NotebookLineBar");
btnNext.onClick.AddListener(OnClickbtnNext);
#endregion
}
#region AutoGen_Method
private void OnClickbtnNext()
{
}
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
btnNext.onClick.RemoveListener(OnClickbtnNext);
btnNext = null;
NotebookLineBar = null;
#endregion
}
}
}