Framwork/Assets/Scripts/Runtime/ScriptableObject/ThemeScriptableObject.cs

16 lines
424 B
C#

using UnityEngine;
namespace HK
{
[CreateAssetMenu(fileName = "ThemeObject", menuName = "ScriptableObjects/ThemeObject", order = 1)]
public class ThemeScriptableObject : ThemeBaseScriptableObject
{
public Sprite banner;
public Sprite[] lightStickers;
public string themeName;
public bool isChangeColor;
public Color[] colors;
public bool isFixed;
}
}