16 lines
424 B
C#
16 lines
424 B
C#
using UnityEngine;
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namespace HK
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{
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[CreateAssetMenu(fileName = "ThemeObject", menuName = "ScriptableObjects/ThemeObject", order = 1)]
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public class ThemeScriptableObject : ThemeBaseScriptableObject
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{
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public Sprite banner;
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public Sprite[] lightStickers;
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public string themeName;
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public bool isChangeColor;
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public Color[] colors;
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public bool isFixed;
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}
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} |