using System; using Data; using UnityEngine.UI; using TMPro; using UnityEngine; namespace HK { public class AgreementUI : UIBase { [SerializeField] private UpMenuItem goUpMenu; [SerializeField] private TMP_Text txtContent; [SerializeField] private Toggle togIsAgree; [SerializeField] private Button btnAgree; [SerializeField] private Button btnDisagree; [SerializeField] private ScrollRect scrTerms; AgreementTermsData agreementTermsData; public override void OnInit() { base.OnInit(); #region AutoGen_Init goUpMenu = GetValue("goUpMenu"); txtContent = GetValue("txtContent"); togIsAgree = GetValue("togIsAgree"); btnAgree = GetValue