using System; using DG.Tweening; using UnityEngine; using UnityEngine.UI; namespace Runtime { [RequireComponent(typeof(CanvasGroup))] public class CarouselImageItem : MonoBehaviour { private Button button; private CanvasGroup CanvasGroup; private RectTransform Rect; public Button Button => button; private void Awake() { CanvasGroup = GetComponent(); Rect = GetComponent(); button = GetComponent