using System; using Runtime; using UnityEngine.UI; using TMPro; using UnityEngine; using ZGame; namespace HK { public class Product5ConfirmItem : UIItemBase { [SerializeField] private TMP_Text txtPrice; [SerializeField] private Button btnConfirm; Book_M book; public Action ClickAction; public override void OnInit() { base.OnInit(); #region AutoGen_Init txtPrice = GetValue("txtPrice"); btnConfirm = GetValue