using ZGame; namespace Runtime { public class Product2SetDesignCoverPositionEventArgs : GameEventArgs { public static readonly int EventId = typeof(Product2SetDesignCoverPositionEventArgs).GetHashCode(); public override int Id => EventId; public int index; public Product2SetDesignCoverPositionEventArgs(int index) { this.index = index; } } public class Product2DesignCoverClearEventArgs : GameEventArgs { public static readonly int EventId = typeof(Product2DesignCoverClearEventArgs).GetHashCode(); public override int Id => EventId; } }