using System; using System.Collections.Generic; using NPinyin; using TMPro; using UnityEngine; using UnityEngine.UI; namespace HK.Keyboard { public class Keyboard_Chin : MonoBehaviour { public bool isChin; public bool isSelect; public GameObject item; public Action selectedAction; List items = new List(); private char[] array; private void Awake() { } void CheckIsShow() { var count = array.Length - items.Count; if (count > 0) { for (int i = 0; i < count; i++) { var o = GameObject.Instantiate(item, item.transform.parent); var button = o.GetComponent