Framwork/Assets/Scripts/Runtime/Const/AssetConst.cs

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2025-06-04 22:49:37 +08:00
using UnityEngine;
public static class AssetConst
{
public const string Assets_Res_Fonts_ChocolateClassicalSans_otf = @"Assets/Res/Fonts/ChocolateClassicalSans.otf";
public const string Assets_Res_Fonts_english_msjh_asset = @"Assets/Res/Fonts/english-msjh.asset";
public const string Assets_Res_Fonts_english_txt = @"Assets/Res/Fonts/english.txt";
public const string Assets_Res_Fonts_fanti_msjh_asset = @"Assets/Res/Fonts/fanti-msjh.asset";
public const string Assets_Res_Fonts_fanti_txt = @"Assets/Res/Fonts/fanti.txt";
public const string Assets_Res_Fonts_jianti_msjh_asset = @"Assets/Res/Fonts/jianti-msjh.asset";
public const string Assets_Res_Fonts_jianti_txt = @"Assets/Res/Fonts/jianti.txt";
public const string Assets_Res_Fonts_msjh_ttc = @"Assets/Res/Fonts/msjh.ttc";
public const string Assets_Res_Fonts_SIMKAI_TTF = @"Assets/Res/Fonts/SIMKAI.TTF";
public const string Assets_Res_Prefab_Keyboard_prefab = @"Assets/Res/Prefab/Keyboard.prefab";
public const string Assets_Res_Scene_Game_unity = @"Assets/Res/Scene/Game.unity";
}