Framwork/Assets/Scripts/Base/UI/UIItemBase.cs

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2025-06-04 22:49:37 +08:00
using UnityEngine;
namespace HK
{
public abstract class UIItemBase : MonoBehaviour
{
private GameObjectBinding _uiGameObjectBinding;
public Transform self => gameObject.transform;
public GameObjectBinding uiGameObjectBinding => _uiGameObjectBinding;
private void Awake()
{
_uiGameObjectBinding = GetComponent<GameObjectBinding>();
OnInit();
}
internal T GetValue<T>(string name) where T : Component
{
return _uiGameObjectBinding.GetValue<T>(name);
}
public virtual void OnInit()
{
}
public virtual void OnDispose()
{
GameObject.Destroy(this.gameObject);
}
}
}