57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
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using System;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using YooAsset;
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namespace HK
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{
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public class Global : MonoBehaviour
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{
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/// <summary>
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/// 资源系统运行模式
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/// </summary>
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public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
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public string packageName = "DefaultPackage";
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public string hostServerIP = "http://192.168.0.144:8080/NetworkServer/AssetsFolder/Framework";
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public string sceneName = "Assets/Res/Scene/Game.unity";
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private void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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AdjustScreenResolution();
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}
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void Start()
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{
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InitAsync().Forget();
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async UniTask InitAsync()
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{
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var initializePackage = new InitializePackage(PlayMode, packageName, hostServerIP);
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await initializePackage.Start();
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// 切换到主页面场景
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// SceneEventDefine.ChangeToHomeScene.SendEventMessage();
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// YooAssets.LoadSceneSync(SceneName);
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YooAssets.LoadSceneSync(sceneName);
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}
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}
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private void AdjustScreenResolution()
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{
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float w = Screen.currentResolution.width;
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float h = Screen.currentResolution.height;
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if (w * 16 > h * 9)
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{
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Screen.SetResolution((int)(h * (float)((float)9 / 16)), (int)h, true);
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}
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else
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{
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Screen.SetResolution((int)w, (int)(w * (float)((float)16 / 9)), true);
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}
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//#endif
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}
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}
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}
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